voxel-engine/lib/glm/gtx/wrap.hpp

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/// @ref gtx_wrap
/// @file glm/gtx/wrap.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_wrap GLM_GTX_wrap
/// @ingroup gtx
///
/// Include <glm/gtx/wrap.hpp> to use the features of this extension.
///
/// Wrapping mode of texture coordinates.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../ext/scalar_common.hpp"
#include "../ext/vector_common.hpp"
#include "../gtc/vec1.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_wrap extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_wrap
/// @{
/// @}
}// namespace glm
#include "wrap.inl"