voxel-engine/lib/glm/gtx/normalize_dot.hpp

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/// @ref gtx_normalize_dot
/// @file glm/gtx/normalize_dot.hpp
///
/// @see core (dependence)
/// @see gtx_fast_square_root (dependence)
///
/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
/// @ingroup gtx
///
/// Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
///
/// Dot product of vectors that need to be normalize with a single square root.
#pragma once
// Dependency:
#include "../gtx/fast_square_root.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTX_normalize_dot extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_normalize_dot
/// @{
/// Normalize parameters and returns the dot product of x and y.
/// It's faster that dot(normalize(x), normalize(y)).
///
/// @see gtx_normalize_dot extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Normalize parameters and returns the dot product of x and y.
/// Faster that dot(fastNormalize(x), fastNormalize(y)).
///
/// @see gtx_normalize_dot extension.
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// @}
}//namespace glm
#include "normalize_dot.inl"