gamma correction

pull/5/head
EmaMaker 2023-07-19 13:06:01 +02:00
parent 950c43b163
commit 4fa89fd2f5
1 changed files with 4 additions and 2 deletions

View File

@ -17,10 +17,12 @@ uniform vec3 viewPos;
uniform float u_time;
uniform sampler2DArray textureArray;
float gamma = 2.2;
void main(){
// Load the texture
// anti-gamma-correction of the texture. Without this it would be gamma corrected twice!
vec3 vColor = texture(textureArray, TexCoord).rgb;
vec3 vColor = pow(texture(textureArray, TexCoord).rgb, vec3(gamma));
vec3 normal = normalize(Normal);
@ -40,5 +42,5 @@ void main(){
// Final color
vec3 color = ambient * ambientStrength + diffuse * diffuseStrength + specular * specularStrength;
FragColor.rgb = color;
FragColor.rgb = pow(color, vec3(1.0/gamma));
}