give leaves a sprinkle of color
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83f0aafba0
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@ -23,6 +23,7 @@ void main(){
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// Load the texture
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// anti-gamma-correction of the texture. Without this it would be gamma corrected twice!
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vec3 vColor = pow(texture(textureArray, TexCoord).rgb, vec3(gamma));
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if(TexCoord.z == 4) vColor = vColor * normalize(vec3(10, 250, 10));
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vec3 normal = normalize(Normal);
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