player debug variables updated in main
parent
170deaccf7
commit
96bf3c651d
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@ -8,6 +8,9 @@
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#include <atomic>
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#include <atomic>
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#include "chunk.hpp"
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#include "debugwindow.hpp"
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class Camera
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class Camera
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{
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{
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@ -52,6 +55,16 @@ public:
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cameraFront = glm::normalize(direction);
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cameraFront = glm::normalize(direction);
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view = glm::lookAt(cameraPos, cameraPos + cameraFront, cameraUp);
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view = glm::lookAt(cameraPos, cameraPos + cameraFront, cameraUp);
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debug::window::set_parameter("px", cameraPos.x);
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debug::window::set_parameter("py", cameraPos.y);
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debug::window::set_parameter("pz", cameraPos.z);
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debug::window::set_parameter("cx", (int)(cameraPos.x / CHUNK_SIZE));
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debug::window::set_parameter("cy", (int)(cameraPos.y / CHUNK_SIZE));
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debug::window::set_parameter("cz", (int)(cameraPos.z / CHUNK_SIZE));
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debug::window::set_parameter("lx", cameraFront.x);
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debug::window::set_parameter("ly", cameraFront.y);
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debug::window::set_parameter("lz", cameraFront.z);
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}
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}
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void viewPortCallBack(GLFWwindow *window, int width, int height)
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void viewPortCallBack(GLFWwindow *window, int width, int height)
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