renderer: correct distance check
parent
3f02ca91db
commit
a65fc44069
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@ -150,9 +150,12 @@ namespace renderer{
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for(auto& c : chunks_torender){
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for(auto& c : chunks_torender){
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//float dist = glm::distance(c->getPosition(), cameraChunkPos);
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//float dist = glm::distance(c->getPosition(), cameraChunkPos);
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//if(static_cast<int>(dist) <= RENDER_DISTANCE + 1){
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//if(static_cast<int>(dist) <= RENDER_DISTANCE + 1){
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if(abs(c->getPosition().x - cameraChunkPos.x) <= RENDER_DISTANCE &&
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int distx = c->getPosition().x - cameraChunkPos.x;
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abs(c->getPosition().y - cameraChunkPos.y) <= RENDER_DISTANCE &&
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int disty = c->getPosition().y - cameraChunkPos.y;
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abs(c->getPosition().z - cameraChunkPos.z) <= RENDER_DISTANCE){
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int distz = c->getPosition().z - cameraChunkPos.z;
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if(distx >= -RENDER_DISTANCE && distx < RENDER_DISTANCE &&
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disty >= -RENDER_DISTANCE && disty < RENDER_DISTANCE &&
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distz >= -RENDER_DISTANCE && distz < RENDER_DISTANCE){
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if(!c->getState(Chunk::CHUNK_STATE_MESH_LOADED)) continue;
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if(!c->getState(Chunk::CHUNK_STATE_MESH_LOADED)) continue;
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// Increase total vertex count
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// Increase total vertex count
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@ -210,7 +213,6 @@ namespace renderer{
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render_todelete.push_back(c);
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render_todelete.push_back(c);
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}
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}
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} else{
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} else{
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std::cout << "chunk at " << glm::to_string(c->getPosition()) << std::endl;
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// Mark has out of vision and annotate when it started
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// Mark has out of vision and annotate when it started
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c->setState(Chunk::CHUNK_STATE_OUTOFVISION, true);
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c->setState(Chunk::CHUNK_STATE_OUTOFVISION, true);
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c->setState(Chunk::CHUNK_STATE_UNLOADED, false);
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c->setState(Chunk::CHUNK_STATE_UNLOADED, false);
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