gpu printed in debug window
parent
90fabf73ee
commit
b95ea49c93
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@ -1,3 +1,6 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include "debugwindow.hpp"
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#include <imgui/imgui.h>
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@ -62,13 +65,14 @@ namespace debug{
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void show_debug_window(){
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ImGui::Begin("Debug Window");
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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//ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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try{
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if (ImGui::CollapsingHeader("Frametimes")){
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ImGui::Text("FPS: %d", std::any_cast<int>(parameters.at("fps")));
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ImGui::Text("Frametime (ms): %f",
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std::any_cast<float>(parameters.at("frametime"))*1000);
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ImGui::Text("GPU: %s %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER));
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//ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr);
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}
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@ -128,6 +132,8 @@ namespace debug{
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}
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}catch(const std::bad_any_cast& e){
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std::cout << e.what();
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}catch(const std::out_of_range& e){
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std::cout << e.what();
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}
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ImGui::End();
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@ -61,8 +61,6 @@ int main()
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//glEnable(GL_FRAMEBUFFER_SRGB); //gamma correction done in fragment shader
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//glEnable(GL_CULL_FACE); //GL_BACK GL_CCW by default
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std::cout << "Using GPU: " << glGetString(GL_VENDOR) << " " << glGetString(GL_RENDERER) << "\n";
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wireframe = false;
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for(int i = 0; i < 360; i++){
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sines[i] = sin(3.14 / 180 * i);
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