gpu printed in debug window

fix-multithread
EmaMaker 2023-10-03 15:35:56 +02:00
parent 90fabf73ee
commit b95ea49c93
2 changed files with 7 additions and 3 deletions

View File

@ -1,3 +1,6 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "debugwindow.hpp"
#include <imgui/imgui.h>
@ -62,13 +65,14 @@ namespace debug{
void show_debug_window(){
ImGui::Begin("Debug Window");
ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
//ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
try{
if (ImGui::CollapsingHeader("Frametimes")){
ImGui::Text("FPS: %d", std::any_cast<int>(parameters.at("fps")));
ImGui::Text("Frametime (ms): %f",
std::any_cast<float>(parameters.at("frametime"))*1000);
ImGui::Text("GPU: %s %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER));
//ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr);
}
@ -128,6 +132,8 @@ namespace debug{
}
}catch(const std::bad_any_cast& e){
std::cout << e.what();
}catch(const std::out_of_range& e){
std::cout << e.what();
}
ImGui::End();

View File

@ -61,8 +61,6 @@ int main()
//glEnable(GL_FRAMEBUFFER_SRGB); //gamma correction done in fragment shader
//glEnable(GL_CULL_FACE); //GL_BACK GL_CCW by default
std::cout << "Using GPU: " << glGetString(GL_VENDOR) << " " << glGetString(GL_RENDERER) << "\n";
wireframe = false;
for(int i = 0; i < 360; i++){
sines[i] = sin(3.14 / 180 * i);