1c0ee1315f
And then render the texture onto a quad that fills the screen The screen-filled quad upon which the texture is rendered must never be rendered in wireframe. Rendering in wireframe only makes sense when rendering the world on the texture |
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shader-quad.fs | ||
shader-quad.vs | ||
shader-texture.fs | ||
shader-texture.gs | ||
shader-texture.vs | ||
shader.fs | ||
shader.vs |