voxel-engine/include
EmaMaker 7786d4f04d renderer: use ChunkMeshData from rendering thread
This system decouples the Secondary threads from the Render thread. Once a chunk is meshed, only the mesh data is sent to the rendering thread, which does not use any direct reference to the chunk itself
2023-10-04 13:24:06 +02:00
..
.git-keep initial commit 2022-11-10 19:53:52 +01:00
OpenSimplexNoise.h initial commit 2022-11-10 19:53:52 +01:00
block.hpp Initial tree generation 2023-07-30 12:16:32 +02:00
camera.hpp camera: set atomic position at startup 2023-10-03 22:08:40 +02:00
chunk.hpp chunk: use chunk state to mark presence of chunk in thread communication queues 2023-10-04 12:57:57 +02:00
chunkgenerator.hpp initial commit 2022-11-10 19:53:52 +01:00
chunkmanager.hpp multithread: refactor update thread, communication between mesh/gen/upd threads 2023-10-04 13:10:05 +02:00
chunkmeshdata.hpp move chunkmeshdata into its own file 2023-10-04 13:23:49 +02:00
chunkmesher.hpp move chunkmeshdata into its own file 2023-10-04 13:23:49 +02:00
controls.hpp move input handling from main into dedicated file 2023-10-03 22:45:09 +02:00
debugwindow.hpp create debug window with imgui 2023-09-20 12:42:05 +02:00
globals.hpp chunkmgr: span chunk indices in a cube around the player, not a sphere 2023-10-03 22:45:09 +02:00
intervalmap.hpp intervalmap: use updated upper_bound when checking removal of next node 2023-04-10 00:30:28 +02:00
main.hpp move input handling from main into dedicated file 2023-10-03 22:45:09 +02:00
renderer.hpp renderer: use ChunkMeshData from rendering thread 2023-10-04 13:24:06 +02:00
shader.hpp shader: make geometry shader not mandatory 2023-09-20 12:37:32 +02:00
spacefilling.hpp general code cleanup 2023-03-25 16:28:12 +01:00
stb_image.h initial commit 2022-11-10 19:53:52 +01:00
stb_image_write.h libs: import stb_image_write 2023-09-20 12:37:32 +02:00
utils.hpp general code cleanup 2023-03-25 16:28:12 +01:00