voxel-engine/include
EmaMaker df933bebdd refactor message-sending system between main and update thread
restores blockpicking with new multithread system
2023-10-03 18:43:33 +02:00
..
.git-keep initial commit 2022-11-10 19:53:52 +01:00
OpenSimplexNoise.h initial commit 2022-11-10 19:53:52 +01:00
block.hpp Initial tree generation 2023-07-30 12:16:32 +02:00
camera.hpp player debug variables updated in main 2023-10-03 15:32:49 +02:00
chunk.hpp calculateIndex belongs to Chunk namespace 2023-10-03 15:42:01 +02:00
chunkgenerator.hpp initial commit 2022-11-10 19:53:52 +01:00
chunkmanager.hpp refactor message-sending system between main and update thread 2023-10-03 18:43:33 +02:00
chunkmeshdata.hpp initial update/mesh/render thread communication refactor 2023-10-03 12:27:01 +02:00
chunkmesher.hpp initial update/mesh/render thread communication refactor 2023-10-03 12:27:01 +02:00
controls.hpp refactor message-sending system between main and update thread 2023-10-03 18:43:33 +02:00
debugwindow.hpp create debug window with imgui 2023-09-20 12:42:05 +02:00
globals.hpp squashed commits 2023-09-21 15:49:50 +02:00
intervalmap.hpp intervalmap: use updated upper_bound when checking removal of next node 2023-04-10 00:30:28 +02:00
main.hpp separate input handling from main 2023-10-03 18:16:45 +02:00
renderer.hpp delete meshes relative to deleted chunks 2023-10-03 18:04:06 +02:00
shader.hpp shader: make geometry shader not mandatory 2023-09-20 12:37:32 +02:00
spacefilling.hpp general code cleanup 2023-03-25 16:28:12 +01:00
stb_image.h initial commit 2022-11-10 19:53:52 +01:00
stb_image_write.h libs: import stb_image_write 2023-09-20 12:37:32 +02:00
utils.hpp general code cleanup 2023-03-25 16:28:12 +01:00
worldupdatemessage.h refactor message-sending system between main and update thread 2023-10-03 18:43:33 +02:00