38 lines
715 B
C++
38 lines
715 B
C++
/// @ref gtx_matrix_cross_product
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3
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(
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vec<3, T, Q> const& x
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)
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{
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mat<3, 3, T, Q> Result(T(0));
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Result[0][1] = x.z;
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Result[1][0] = -x.z;
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Result[0][2] = -x.y;
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Result[2][0] = x.y;
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Result[1][2] = x.x;
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Result[2][1] = -x.x;
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4
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(
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vec<3, T, Q> const& x
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)
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{
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mat<4, 4, T, Q> Result(T(0));
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Result[0][1] = x.z;
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Result[1][0] = -x.z;
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Result[0][2] = -x.y;
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Result[2][0] = x.y;
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Result[1][2] = x.x;
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Result[2][1] = -x.x;
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return Result;
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}
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}//namespace glm
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