SPQR-Team-2019-REVAMPED/src/goalie.cpp

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#include "goalie.h"
#include "sensors.h"
#include "vars.h"
Goalie::Goalie() : Game() {
atk_speed = 0;
atk_direction = 0;
}
void Goalie::realPlay(){
goalie();
}
void Goalie::goalie() {
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compass->readSensor();
if(ball->angle >= 350 || ball->angle <= 10) {
if(ball->distance > 190) atk_direction = 0;
else atk_direction = ball->angle;
atk_speed = GOALIE_ATKSPD_FRT;
}
if(ball->angle >= 90 && ball->angle <= 270) {
ballBack();
atk_speed = GOALIE_ATKSPD_BAK;
}
if(digitalRead(SWITCH_DX) == 1) {
if(ball->angle > 10 && ball->angle < 30) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 30 && ball->angle < 45) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 45 && ball->angle < 90) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 270 && ball->angle <= 315) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 315 && ball->angle <= 330) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 330 && ball->angle < 350) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
} else {
if(ball->angle > 10 && ball->angle < 30) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 30 && ball->angle < 45) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 45 && ball->angle < 90) {
atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3_COR;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 270 && ball->angle <= 315) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 315 && ball->angle <= 330) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2;
atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 330 && ball->angle < 350) {
atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1;
atk_speed = GOALIE_ATKSPD_LAT;
}
}
if((ball->angle >= 330 || ball->angle <= 30) && ball->distance > 190) { //storcimento
atk_speed = GOALIE_ATKSPD_STRK; //dove i gigahertz hanno fallito
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drive->prepareDrive(atk_direction, atk_speed, cstorc);
}
else drive->prepareDrive(atk_direction, atk_speed);
}
void Goalie::storcimentoPorta() {
if (camera->getValueAtk(true) >= 3) cstorc+=9;
else if (camera->getValueAtk(true) < -3) cstorc-=9;
else cstorc *= 0.7;
cstorc = constrain(cstorc, -30, 30);
}
void Goalie::ballBack() {
int degrees2;
int dir;
int plusang;
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if(ball->distance > 130) plusang = GOALIE_ATKDIR_PLUSANGBAK;
else plusang = 0;
if(ball->angle > 180) degrees2 = ball->angle - 360;
else degrees2 = ball->angle;
if(degrees2 > 0) dir = ball->angle + plusang; //45 con 8 ruote
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else dir = ball->angle - plusang; //45 con 8 ruote
if(dir < 0) dir = dir + 360;
else dir = dir;
atk_direction = dir;
}