SPQR-Team-2019-REVAMPED/src/main.cpp

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#include <Arduino.h>
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#include "game.h"
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#include "goalie.h"
class Trial{
public:
void trial(){
digitalWrite(LED_Y, LOW);
if(ball->angle >= 350 || ball->angle <= 10) {
if(ball->distance > 190) goalie->atk_direction = 0;
else goalie->atk_direction = ball->angle;
goalie->atk_speed = GOALIE_ATKSPD_FRT;
}
if(ball->angle >= 90 && ball->angle <= 270) {
goalie->ballBack();
goalie->atk_speed = GOALIE_ATKSPD_BAK;
}
if(digitalRead(SWITCH_DX) == 1) {
if(ball->angle > 10 && ball->angle < 30) {
goalie->atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 30 && ball->angle < 45) {
goalie->atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 45 && ball->angle < 90) {
goalie->atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 270 && ball->angle <= 315) {
goalie->atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3_COR;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 315 && ball->angle <= 330) {
goalie->atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2_COR;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 330 && ball->angle < 350) {
goalie->atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1_COR;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
} else {
if(ball->angle > 10 && ball->angle < 30) {
goalie->atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG1_COR;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 30 && ball->angle < 45) {
goalie->atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG2_COR;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle >= 45 && ball->angle < 90) {
goalie->atk_direction = ball->angle + GOALIE_ATKDIR_PLUSANG3_COR;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 270 && ball->angle <= 315) {
goalie->atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG3;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 315 && ball->angle <= 330) {
goalie->atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG2;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
if(ball->angle > 330 && ball->angle < 350) {
goalie->atk_direction = ball->angle - GOALIE_ATKDIR_PLUSANG1;
goalie->atk_speed = GOALIE_ATKSPD_LAT;
}
}
if((ball->angle >= 330 || ball->angle <= 30) && ball->distance > 190) { //storcimento
goalie->atk_speed = GOALIE_ATKSPD_STRK; //dove i gigahertz hanno fallito
drive->prepareDrive(goalie->atk_direction, goalie->atk_speed, 0);
}
else drive->prepareDrive(goalie->atk_direction, goalie->atk_speed, 0);
}
};
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void setup() {
delay(500);
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DEBUG.begin(9600);
initSensors();
delay(2000);
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}
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void loop() {
updateSensors();
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Trial trial;
trial.trial();
//drive->prepareDrive(0,0,0);
//linesCtrl->update();
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//drive->prepareDrive(0,0,0);
linesCtrl->update();
drive->drivePrepared();
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}