disable keeper for now
as it looks like sometimes it blocks code executionpull/1/head
parent
6fc65c7331
commit
49db5ff2d1
14
src/main.cpp
14
src/main.cpp
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@ -44,26 +44,24 @@ void setup() {
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tone(BUZZER, 350.00, 250);
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drive->prepareDrive(0,0,0);
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pinMode(35, INPUT);
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}
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void loop() {
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DEBUG.println(digitalReadFast(35));
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DEBUG.println("aaaa");
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updateSensors();
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drive->resetDrive();
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striker_condition = role == HIGH || ((Keeper*)keeper)->shouldStrike;
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striker_condition = role == HIGH;
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keeper_condition = role == LOW;
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// striker->play(striker_condition);
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striker->play(striker_condition);
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// keeper->play(keeper_condition);
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precision_shooter->play(1);
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// precision_shooter->play(1);
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testmenu->testMenu();
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// testmenu->testMenu();
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// Last thing to do: movement and update status vector
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// // Last thing to do: movement and update status vector
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drive->drivePrepared();
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updateStatusVector();
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}
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