ported goalie and keeper from old code, condtion code working to decide game strategy
parent
c6856fdbce
commit
20b3aa1b0c
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@ -15,8 +15,8 @@ class DriveController{
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DriveController(Motor* m1_, Motor* m2_, Motor* m3_, Motor* m4_);
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void drive(int dir, int speed, int tilt);
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void prepareDrive(int dir, int speed, int tilt);
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void drive(int dir=0, int speed=0, int tilt=0);
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void prepareDrive(int dir=0, int speed=0, int tilt=0);
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void drivePrepared();
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float updatePid();
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float torad(float f);
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@ -1,21 +1,12 @@
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#pragma once
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#include "data_source.h"
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#include "data_source_ball.h"
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#include "motor.h"
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#include "drivecontroller.h"
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#include "sensors.h"
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#include "vars.h"
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#include "data_source_bno055.h"
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#include "goalie.h"
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#include "keeper.h"
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#include "sensors.h"
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class Game{
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class Game {
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public:
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Game();
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//void keeper();
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//void goalie();
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//void ballBack();
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bool role, attackGoal; //1->goalie 0->keeper, 1->yellow 0->blue
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//~Game();
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void play(bool condition=true);
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private:
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virtual void realPlay() = 0;
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};
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@ -0,0 +1,17 @@
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#pragma once
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#ifdef GAMES_CPP
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#define g_extr
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#else
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#define g_extr extern
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#endif
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#include <Arduino.h>
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#include "game.h"
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#include "goalie.h"
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#include "keeper.h"
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void initGames();
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g_extr Game* goalie;
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g_extr Game* keeper;
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@ -1,8 +1,10 @@
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#pragma once
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#include "game.h"
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#include "sensors.h"
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#include "data_source_camera.h"
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/* #define GOALIE_ATKSPD_LAT 255
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#define GOALIE_ATKSPD_LAT 255
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#define GOALIE_ATKSPD_BAK 350
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#define GOALIE_ATKSPD_FRT 345
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#define GOALIE_ATKSPD_STRK 355
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@ -12,14 +14,18 @@
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#define GOALIE_ATKDIR_PLUSANGBAK 40
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#define GOALIE_ATKDIR_PLUSANG1_COR 60
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#define GOALIE_ATKDIR_PLUSANG2_COR 70
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#define GOALIE_ATKDIR_PLUSANG3_COR 70 */
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#define GOALIE_ATKDIR_PLUSANG3_COR 70
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class Goalie{
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class Goalie : public Game{
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public:
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Goalie();
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void realPlay() override;
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void goalie();
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void ballBack();
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//void rigore(); to be implemented
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int atk_direction, atk_speed;
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void storcimentoPorta();
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int atk_speed, atk_direction;
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float cstorc;
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};
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@ -2,10 +2,26 @@
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#include "game.h"
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class Keeper{
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//KEEPER
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#define KEEPER_ATTACK_DISTANCE 200
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#define KEEPER_ALONE_ATTACK_TIME 5000 //in millis
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#define KEEPER_COMRADE_ATTACK_TIME 3000//in millis
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#define KEEPER_BASE_VEL 320
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#define KEEPER_VEL_MULT 1.4
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#define KEEPER_BALL_BACK_ANGLE 30
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class Keeper : public Game{
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public:
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Keeper();
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private:
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void realPlay() override;
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void keeper();
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//void keeperGoalie(); to be implemented
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int defSpeed, defDir;
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float angle, angleX, angleY;
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elapsedMillis t, toh, keeperAttackTimer;
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bool keeper_tookTimer, keeper_backToGoalPost;
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};
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@ -1,5 +1,13 @@
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#include <Arduino.h>
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#pragma once
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#ifdef SENSORS_CPP
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#define s_extr
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#else
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#define s_extr extern
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#endif
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#include <Arduino.h>
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#include "data_source_bno055.h"
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#include "data_source_ball.h"
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#include "data_source_camera.h"
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@ -8,31 +16,20 @@
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#include "motor.h"
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#include "ds_ctrl.h"
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#include "drivecontroller.h"
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#include "game.h"
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#ifdef SENSORS_CPP
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#define extr
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#else
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#define extr extern
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#endif
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class Game;
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class Goalie;
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class Keeper;
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void initSensors();
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void updateSensors();
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extr vector<DataSource*> lIn;
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extr vector<DataSource*> lOut;
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extr vector<DataSource*> dUs;
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s_extr vector<DataSource*> lIn;
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s_extr vector<DataSource*> lOut;
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s_extr vector<DataSource*> dUs;
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extr DataSourceCtrl* usCtrl;
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extr DataSourceCtrlLines* linesCtrl;
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s_extr DataSourceCtrl* usCtrl;
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s_extr DataSourceCtrlLines* linesCtrl;
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extr DataSourceBNO055* compass;
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extr DataSourceBall* ball;
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extr DataSourceCamera* camera;
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extr DriveController* drive;
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s_extr DataSourceBNO055* compass;
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s_extr DataSourceBall* ball;
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s_extr DataSourceCamera* camera;
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s_extr DriveController* drive;
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extr Game* game;
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extr Goalie* goalie;
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extr Keeper* keeper;
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s_extr int role;
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0
lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/cuberotate.pde
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/cuberotate.pde
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/data/bunny.mtl
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/data/bunny.mtl
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/data/bunny.obj
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/data/bunny.obj
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/serialconfig.txt
Normal file → Executable file
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lib/Adafruit_BNO055/examples/bunny/processing/cuberotate/serialconfig.txt
Normal file → Executable file
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