reorder files into system folders

also rename Goalie to Striker because GRAMMAR

(Goalie actually means keeper but we always intended it as a striker :D)
code_midgen
EmaMaker 2020-11-04 17:46:14 +01:00
parent c0b8771c47
commit 2354015201
24 changed files with 200 additions and 52 deletions

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@ -1,7 +1,7 @@
#pragma once
#include <Arduino.h>
#include "strategy_roles/game.h"
#include "position/systems.h"
#include "systems/systems.h"
/**
* STATUS VECTOR:

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@ -12,10 +12,10 @@
#include "behaviour_control/ds_ctrl.h"
#include "motors_movement/drivecontroller.h"
#include "motors_movement/motor.h"
#include "sensors/linesys_2019.h"
#include "sensors/linesys_camera.h"
#include "position/positionsys_zone.h"
#include "position/systems.h"
#include "systems/lines/linesys_2019.h"
#include "systems/lines/linesys_camera.h"
#include "systems/position/positionsys_zone.h"
#include "systems/systems.h"
#include "sensors/data_source_ball.h"
#include "sensors/data_source_bt.h"
#include "sensors/data_source_bno055.h"

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@ -1,7 +1,7 @@
#pragma once
#include "vars.h"
#include "position/systems.h"
#include "systems/systems.h"
#include "sensors/sensors.h"
class Game {

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@ -8,10 +8,10 @@
#include <Arduino.h>
#include "strategy_roles/game.h"
#include "strategy_roles/goalie.h"
#include "strategy_roles/striker.h"
#include "strategy_roles/keeper.h"
void initGames();
g_extr Game* goalie;
g_extr Game* striker;
g_extr Game* keeper;

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@ -19,16 +19,16 @@
#define GOALIE_ATKDIR_PLUSANG2_COR 70
#define GOALIE_ATKDIR_PLUSANG3_COR 70
class Goalie : public Game, public PositionSysZone{
class Striker : public Game, public PositionSysZone{
public:
Goalie();
Goalie(LineSystem* ls, PositionSystem* ps);
Striker();
Striker(LineSystem* ls, PositionSystem* ps);
private:
void realPlay() override;
void init() override;
void goalie();
void striker();
void ballBack();
void storcimentoPorta();

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@ -3,7 +3,7 @@
#include <Arduino.h>
#include "behaviour_control/ds_ctrl.h"
#include "position/systems.h"
#include "systems/systems.h"
#include "vars.h"

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@ -3,7 +3,7 @@
#include <Arduino.h>
#include "behaviour_control/ds_ctrl.h"
#include "position/systems.h"
#include "systems/systems.h"
#include "vars.h"

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@ -1,12 +1,12 @@
#include "PID_v2.h"
#include "position/systems.h"
#include "systems/systems.h"
//Note: those variables can be changes, and will need to change depending on camera calibration
//Camera center: those setpoints correspond to the center of the field
#define CAMERA_CENTER_X 1
#define CAMERA_CENTER_Y -10
#define CAMERA_CENTER_X -5
#define CAMERA_CENTER_Y -17
//Camera goal: those setpoints correspond to the position of the center of the goal on the field
#define CAMERA_GOAL_X 0

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@ -1,6 +1,6 @@
#pragma once
#include "position/systems.h"
#include "systems/systems.h"
//POSITION
#define CENTERGOALPOST_VEL1 220

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@ -3,7 +3,6 @@
#define VARS
#include "behaviour_control/status_vector.h"
#include "position/positionsys_zone.h"
#include "sensors/sensors.h"
#include "strategy_roles/games.h"
#include "vars.h"
@ -33,7 +32,7 @@ void loop() {
updateSensors();
if(DEBUG.available()) testmenu->testMenu();
goalie->play(role==1);
striker->play(role==1);
keeper->play(role==0);
// Last thing to do: movement and update status vector

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@ -1,6 +1,6 @@
#include "behaviour_control/status_vector.h"
#include "strategy_roles/game.h"
#include "position/positionsys_camera.h"
#include "systems/position/positionsys_camera.h"
Game::Game() {}
Game::Game(LineSystem* ls_, PositionSystem* ps_) {

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@ -1,15 +1,15 @@
#define GAMES_CPP
/* #include "sensors/linesys_2019.h" */
#include "sensors/linesys_camera.h"
#include "position/positionsys_zone.h"
#include "position/positionsys_camera.h"
#include "systems/lines/linesys_camera.h"
#include "systems/position/positionsys_zone.h"
#include "systems/position/positionsys_camera.h"
#include "strategy_roles/games.h"
void initGames(){
vector<DataSource*> lIn = { new DataSource(S1I, true), new DataSource(S2I, true), new DataSource(S3I, true), new DataSource(S4I, true) };
vector<DataSource*> lOut = { new DataSource(S1O, true), new DataSource(S2O, true), new DataSource(S3O, true), new DataSource(S4O, true) };
goalie = new Goalie(new LineSysCamera(lIn, lOut), new PositionSysCamera());
striker = new Striker(new LineSysCamera(lIn, lOut), new PositionSysCamera());
keeper = new Keeper(new LineSysCamera(lOut, lOut), new PositionSysCamera());
}

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@ -1,11 +1,11 @@
#include <Arduino.h>
#include "behaviour_control/status_vector.h"
#include "sensors/linesys_2019.h"
#include "systems/lines/linesys_2019.h"
#include "sensors/sensors.h"
#include "strategy_roles/keeper.h"
#include "strategy_roles/games.h"
#include "position/positionsys_camera.h"
#include "systems/position/positionsys_camera.h"
Keeper::Keeper() : Game() {
@ -36,7 +36,7 @@ void Keeper::keeper() {
if(ball->distance > KEEPER_ATTACK_DISTANCE){
// Ball is quite near
goalie->play();
striker->play();
if(!this->ls->tookLine){
keeperAttackTimer = 0;
keeper_tookTimer = true;

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@ -1,32 +1,32 @@
#include "behaviour_control/status_vector.h"
#include "position/positionsys_camera.h"
#include "systems/position/positionsys_camera.h"
#include "sensors/sensors.h"
#include "strategy_roles/goalie.h"
#include "strategy_roles/striker.h"
#include "vars.h"
#include "math.h"
Goalie::Goalie() : Game() {
Striker::Striker() : Game() {
init();
}
Goalie::Goalie(LineSystem* ls_, PositionSystem* ps_) : Game(ls_, ps_) {
Striker::Striker(LineSystem* ls_, PositionSystem* ps_) : Game(ls_, ps_) {
init();
}
void Goalie::init(){
void Striker::init(){
atk_speed = 0;
atk_direction = 0;
cstorc = 0;
}
void Goalie::realPlay(){
if(CURRENT_DATA_READ.ballSeen) this->goalie();
void Striker::realPlay(){
if(CURRENT_DATA_READ.ballSeen) this->striker();
else ((PositionSysCamera*)ps)->goCenter();
}
void Goalie::goalie() {
void Striker::striker() {
if(CURRENT_DATA_READ.ballAngle>= 350 || CURRENT_DATA_READ.ballAngle<= 20) {
if(CURRENT_DATA_READ.ballDistance > 190) atk_direction = 0;
else atk_direction = CURRENT_DATA_READ.ballAngle;
@ -73,7 +73,7 @@ void Goalie::goalie() {
void Goalie::ballBack() {
void Striker::ballBack() {
int ball_degrees2;
int dir;
@ -91,7 +91,7 @@ void Goalie::ballBack() {
}
void Goalie::storcimentoPorta() {
void Striker::storcimentoPorta() {
if (CURRENT_DATA_READ.angleAtkFix >= 5 && CURRENT_DATA_READ.angleAtkFix <= 60) cstorc+=9;
else if (CURRENT_DATA_READ.angleAtkFix <= 355 && CURRENT_DATA_READ.angleAtkFix >= 210) cstorc-=9;
else cstorc *= 0.9;

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@ -1,4 +1,4 @@
#include "sensors/linesys_2019.h"
#include "systems/lines/linesys_2019.h"
#include "sensors/sensors.h"
using namespace std;

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@ -1,5 +1,5 @@
#include "sensors/linesys_camera.h"
#include "position/positionsys_camera.h"
#include "systems/lines/linesys_camera.h"
#include "systems/position/positionsys_camera.h"
#include "sensors/sensors.h"
#include "strategy_roles/games.h"
@ -78,7 +78,7 @@ void LineSysCamera::outOfBounds(){
}
if (exitTimer <= EXTIME){
((PositionSysCamera*)goalie->ps)->goCenter();
((PositionSysCamera*)striker->ps)->goCenter();
tookLine = true;
}else{
drive->canUnlock = true;

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@ -1,5 +1,5 @@
#include "behaviour_control/status_vector.h"
#include "position/positionsys_camera.h"
#include "systems/position/positionsys_camera.h"
#include "sensors/sensors.h"
#include "vars.h"

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@ -1,5 +1,5 @@
#include "behaviour_control/status_vector.h"
#include "position/positionsys_zone.h"
#include "systems/position/positionsys_zone.h"
#include "sensors/sensors.h"
#include "vars.h"

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@ -3,12 +3,12 @@
#include "sensors/data_source_bno055.h"
#include "sensors/data_source_bt.h"
#include "sensors/data_source_camera_conicmirror.h"
#include "sensors/linesys_camera.h"
#include "sensors/linesys_2019.h"
#include "systems/lines/linesys_camera.h"
#include "systems/lines/linesys_2019.h"
#include "sensors/sensors.h"
#include "motors_movement/motor.h"
#include "motors_movement/drivecontroller.h"
#include "position/positionsys_camera.h"
#include "systems/position/positionsys_camera.h"
#include "strategy_roles/game.h"
#include "strategy_roles/games.h"
#include "behaviour_control/data_source.h"
@ -91,7 +91,7 @@ void TestMenu :: testMenu(){
currentRole = DEBUG.read();
switch(currentRole){
case '1':
(goalie->ls)->test();
(striker->ls)->test();
break;
case '2':
(keeper->ls)->test();

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@ -38,8 +38,8 @@ blue_led.on()
##############################################################################
thresholds = [ (58, 97, 9, 45, 51, 92), # thresholds yellow goal
(12, 30, -25, 1, -49, -2)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
thresholds = [ (71, 100, -24, 12, 57, 99), # thresholds yellow goal
(38, 55, -33, -1, 0, 26)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
roi = (0, 6, 318, 152)
@ -64,8 +64,8 @@ sensor.set_saturation(3)
sensor.set_brightness(0)
sensor.set_quality(0)
sensor.set_auto_whitebal(False)
sensor.set_auto_exposure(False, 4500)
sensor.set_auto_gain(False, 15)
sensor.set_auto_exposure(False, 5500)
sensor.set_auto_gain(True)
sensor.skip_frames(time = 300)
clock = time.clock()

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@ -0,0 +1,149 @@
# color tracking with conic mirror - By: EmaMaker - wed 15 jan 2020
# Based on:
# color tracking - By: paolix - ven mag 18 2018
# Automatic RGB565 Color Tracking Example
#
import sensor, image, time, pyb, math
from pyb import UART
uart = UART(3,19200, timeout_char = 1000)
START_BYTE = chr(105) #'i'
END_BYTE = chr(115) #'s'
BYTE_UNKNOWN = chr(116) #'t'
y_found = False
b_found = False
#From Arduino Documentation at: https://www.arduino.cc/reference/en/language/functions/math/map/
def val_map(x, in_min, in_max, out_min, out_max):
x = int(x)
in_min = int(in_min)
in_max = int(in_max)
out_min = int(out_min)
out_max = int(out_max)
return int((x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min)
# LED Setup ##################################################################
red_led = pyb.LED(1)
green_led = pyb.LED(2)
blue_led = pyb.LED(3)
red_led.off()
green_led.off()
blue_led.on()
##############################################################################
thresholds = [ (71, 100, -24, 12, 57, 99), # thresholds yellow goal
(38, 55, -33, -1, 0, 26)] # thresholds blue goal (6, 31, -15, 4, -35, 0)
roi = (0, 6, 318, 152)
# Camera Setup ###############################################################
'''sensor.reset()
sensor.set_pixformat(sensor.RGB565)
sensor.set_framesize(sensor.QVGA)
sensor.skip_frames(time = 2000)
sensor.set_auto_gain(False) # must be turned off for color tracking
sensor.set_auto_whitebal(False) # must be turned off for color tracking
sensor.set_auto_exposure(False, 10000) vbc
#sensor.set_backlight(1)
#sensor.set_brightness(+2)
#sensor.set_windowing(roi)
clock = time.clock()'''
sensor.reset()
sensor.set_pixformat(sensor.RGB565)
sensor.set_framesize(sensor.QQVGA)
sensor.set_contrast(3)
sensor.set_saturation(3)
sensor.set_brightness(0)
sensor.set_quality(0)
sensor.set_auto_whitebal(False)
sensor.set_auto_exposure(False, 5500)
sensor.set_auto_gain(True)
sensor.skip_frames(time = 300)
clock = time.clock()
##############################################################################
while(True):
clock.tick()
blue_led.off()
y_found = False
b_found = False
tt_yellow = [(0,999,0,1)] ## creo una lista di tuple per il giallo, valore x = 999 : non trovata
tt_blue = [(0,999,0,2)] ## creo una lista di tuple per il blue, valore x = 999 : non trovata
img = sensor.snapshot()
for blob in img.find_blobs(thresholds, pixels_threshold=50, area_threshold=50, merge = True):
img.draw_rectangle(blob.rect())
img.draw_cross(blob.cx(), blob.cy())
if (blob.code() == 1):
tt_yellow = tt_yellow + [ (blob.area(),blob.cx(),blob.cy(),blob.code() ) ]
y_found = True
if (blob.code() == 2):
tt_blue = tt_blue + [ (blob.area(),blob.cx(),blob.cy(),blob.code() ) ]
b_found = True
tt_yellow.sort(key=lambda tup: tup[0]) ## ordino le liste
tt_blue.sort(key=lambda tup: tup[0]) ## ordino le liste
ny = len(tt_yellow)
nb = len(tt_blue)
y_area, y1_cx, y1_cy, y_code = tt_yellow[ny-1]
b_area, b1_cx, b1_cy, b_code = tt_blue[nb-1]
y_cx = int(img.width() / 2 - y1_cx)
y_cy = int(img.height() / 2 - y1_cy)
b_cx = int(img.width() / 2 - b1_cx)
b_cy = int(img.height() / 2 - b1_cy)
#Normalize data between 0 and 100
if y_found == True:
y_cx = val_map(y_cx, -img.width() / 2, img.width() / 2, 100, 0)
y_cy = val_map(y_cy, -img.height() / 2, img.height() / 2, 0, 100)
#Prepare for send as a list of characters
s_ycx = chr(y_cx)
s_ycy = chr(y_cy)
else:
y_cx = BYTE_UNKNOWN
y_cy = BYTE_UNKNOWN
#Prepare for send as a list of characters
s_ycx = y_cx
s_ycy = y_cy
if b_found == True:
b_cx = val_map(b_cx, -img.width() / 2, img.width() / 2, 100, 0)
b_cy = val_map(b_cy, -img.height() / 2, img.height() / 2, 0, 100)
#Prepare for send as a list of characters
s_bcx = chr(b_cx)
s_bcy = chr(b_cy)
else:
b_cx = BYTE_UNKNOWN
b_cy = BYTE_UNKNOWN
#Prepare for send as a list of characters
s_bcx = b_cx
s_bcy = b_cy
print(str(y_cx) + " | " + str(y_cy) + " --- " + str(b_cx) + " | " + str(b_cy))
uart.write(START_BYTE)
uart.write(s_bcx)
uart.write(s_bcy)
uart.write(s_ycx)
uart.write(s_ycy)
uart.write(END_BYTE)