SPQR-Team1-2020/src/strategy_roles/striker.cpp

79 lines
1.9 KiB
C++

#include "behaviour_control/status_vector.h"
#include "systems/position/positionsys_camera.h"
#include "sensors/sensors.h"
#include "sensors/data_source_ball.h"
#include "strategy_roles/striker.h"
#include "vars.h"
#include "math.h"
Striker::Striker() : Game()
{
init();
}
Striker::Striker(LineSystem *ls_, PositionSystem *ps_) : Game(ls_, ps_)
{
init();
}
void Striker::init()
{
atk_speed = 0;
atk_direction = 0;
atk_tilt = 0;
gotta_tilt = false;
}
void Striker::realPlay()
{
if (CURRENT_DATA_READ.ballSeen)
this->striker();
else{
ps->goCenter();
roller->speed(roller->MIN);
}
}
float ctilt = 0;
unsigned long ttilt = 0;
void Striker::striker(){
//seguo palla
if(ball->isInFront() && roller->roller_armed) roller->speed(ROLLER_DEFAULT_SPEED);
else roller->speed(roller->MIN);
int ball_angle = CURRENT_DATA_READ.ballAngleFix;
if(ball_angle > 180) ball_angle -= 360;
if(!ball->isInMouth())ttilt=millis();
// int tmp_ball_tilt = (0.25f*ball_angle+old_ball_Angle*0.75f);
// ball_tilt = ball->isInMouth() ? ball_angle : ballTilt();
// // drive->prepareDrive(0,30,ball->isInMouth() && roller->roller_armed ? tilt() : ballTilt());
drive->prepareDrive(0,30, millis() - ttilt > 250 ? tilt(): ball_angle);
// old_ball_Angle = ball_angle;
// old_ball_tilt = (int) ball_tilt;
}
float Striker::ballTilt(){
if(CURRENT_DATA_READ.ballAngle > 180 && CURRENT_DATA_READ.ballAngle < 340) ball_tilt -= 0.15f;
else if(CURRENT_DATA_READ.ballAngle <= 180 && CURRENT_DATA_READ.ballAngle > 20) ball_tilt += 0.15f;
return ball_tilt;
}
int Striker::tilt() {
if(CURRENT_DATA_READ.atkSeen && (CURRENT_DATA_READ.ballAngleFix > 340 || CURRENT_DATA_READ.ballAngleFix < 20)){
atk_tilt = roller->roller_armed ? CURRENT_DATA_READ.angleAtkFix : constrain(CURRENT_DATA_READ.angleAtkFix, -45, 45);
}else{
atk_tilt *= 0.8;
if(atk_tilt <= 10) atk_tilt = 0;
}
return atk_tilt;
}