Refining multiplayer: Fixed visualization of current number of players, not using player names. TODO: Multiple players from the same machine
parent
01f38a09cb
commit
fb708dfd9c
|
@ -38,7 +38,7 @@ public class GameManager {
|
||||||
mazeGen = new MazeGenerator(main, MazeSettings.MAZEX, MazeSettings.MAZEZ);
|
mazeGen = new MazeGenerator(main, MazeSettings.MAZEX, MazeSettings.MAZEZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
ArrayList<MazePlayer> toDelete = new ArrayList<MazePlayer>();
|
// ArrayList<MazePlayer> toDelete = new ArrayList<MazePlayer>();
|
||||||
|
|
||||||
public void generateMaze(Set<MazePlayer> pl, int todraw[][]) {
|
public void generateMaze(Set<MazePlayer> pl, int todraw[][]) {
|
||||||
main.setScreen(null);
|
main.setScreen(null);
|
||||||
|
@ -48,25 +48,31 @@ public class GameManager {
|
||||||
// Only add new players and dispose the old ones
|
// Only add new players and dispose the old ones
|
||||||
// Check if actually there are players to be deleted
|
// Check if actually there are players to be deleted
|
||||||
if (pl != null) {
|
if (pl != null) {
|
||||||
for (MazePlayer p : players)
|
|
||||||
if (!pl.contains(p))
|
|
||||||
toDelete.add(p);
|
|
||||||
|
|
||||||
// Check if new players have to be added
|
// destroyPlayers();
|
||||||
for (MazePlayer p : pl)
|
// players.addAll(p);
|
||||||
if (!players.contains(p))
|
for(MazePlayer p : players)
|
||||||
players.add(p);
|
if(!p.isDisposed())
|
||||||
|
p.dispose();
|
||||||
// Fianlly delete players. A separated step is needed to remove the risk of a
|
players.clear();
|
||||||
// ConcurrentModificationException
|
players.addAll(pl);
|
||||||
for (MazePlayer p : toDelete) {
|
// for (MazePlayer p : players)
|
||||||
p.dispose();
|
// if (!pl.contains(p))
|
||||||
players.remove(p);
|
// toDelete.add(p);
|
||||||
}
|
//
|
||||||
toDelete.clear();
|
// // Check if new players have to be added
|
||||||
|
// for (MazePlayer p : pl)
|
||||||
|
// if (!players.contains(p))
|
||||||
|
// players.add(p);
|
||||||
|
//
|
||||||
|
// // Fianlly delete players. A separated step is needed to remove the risk of a
|
||||||
|
// // ConcurrentModificationException
|
||||||
|
// for (MazePlayer p : toDelete) {
|
||||||
|
// p.dispose();
|
||||||
|
// players.remove(p);
|
||||||
|
// }
|
||||||
|
// toDelete.clear();
|
||||||
}
|
}
|
||||||
// destroyPlayers();
|
|
||||||
// players.addAll(p);
|
|
||||||
|
|
||||||
for (int i = 0; i < MazeSettings.MAZEX; i++) {
|
for (int i = 0; i < MazeSettings.MAZEX; i++) {
|
||||||
for (int j = 0; j < 2; j++) {
|
for (int j = 0; j < 2; j++) {
|
||||||
|
@ -102,7 +108,7 @@ public class GameManager {
|
||||||
main.world.modelBatch.begin(main.world.cam);
|
main.world.modelBatch.begin(main.world.cam);
|
||||||
if (players != null) {
|
if (players != null) {
|
||||||
for (MazePlayer p : players) {
|
for (MazePlayer p : players) {
|
||||||
if (getShowGame())
|
if (getShowGame() && !p.isDisposed())
|
||||||
p.render(main.world.modelBatch, main.world.environment);
|
p.render(main.world.modelBatch, main.world.environment);
|
||||||
|
|
||||||
anyoneWon = false;
|
anyoneWon = false;
|
||||||
|
@ -120,7 +126,7 @@ public class GameManager {
|
||||||
System.out.println("Game Finished! " + type);
|
System.out.println("Game Finished! " + type);
|
||||||
if (type == GameType.LOCAL) {
|
if (type == GameType.LOCAL) {
|
||||||
main.setScreen(main.uiManager.playersScreen);
|
main.setScreen(main.uiManager.playersScreen);
|
||||||
}else if(type == GameType.SERVER) {
|
} else if (type == GameType.SERVER) {
|
||||||
main.uiManager.preGameScreen.setGameType(GameType.SERVER);
|
main.uiManager.preGameScreen.setGameType(GameType.SERVER);
|
||||||
main.setScreen(main.uiManager.preGameScreen);
|
main.setScreen(main.uiManager.preGameScreen);
|
||||||
}
|
}
|
||||||
|
@ -211,6 +217,8 @@ public class GameManager {
|
||||||
|
|
||||||
public void dispose() {
|
public void dispose() {
|
||||||
for (MazePlayer p : players)
|
for (MazePlayer p : players)
|
||||||
p.dispose();
|
if (!p.isDisposed())
|
||||||
|
p.dispose();
|
||||||
|
players.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -136,9 +136,8 @@ public class GameClient {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void disconnected(Connection connection) {
|
public void disconnected(Connection connection) {
|
||||||
for (MazePlayerRemote p : remotePlayers.values()) {
|
toRemove.addAll(remotePlayers.keySet());
|
||||||
p.dispose();
|
toRemove.add(uuid);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -168,8 +167,10 @@ public class GameClient {
|
||||||
}
|
}
|
||||||
toAdd.clear();
|
toAdd.clear();
|
||||||
for (String s : toRemove) {
|
for (String s : toRemove) {
|
||||||
remotePlayers.get(s).dispose();
|
if (remotePlayers.get(s) != null) {
|
||||||
remotePlayers.remove(s);
|
remotePlayers.get(s).dispose();
|
||||||
|
remotePlayers.remove(s);
|
||||||
|
}else if(s.equals(uuid)) player.dispose();
|
||||||
}
|
}
|
||||||
toRemove.clear();
|
toRemove.clear();
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
|
@ -245,6 +246,20 @@ public class GameClient {
|
||||||
|
|
||||||
public void stop() {
|
public void stop() {
|
||||||
if (clientRunning) {
|
if (clientRunning) {
|
||||||
|
RemovePlayer request = new RemovePlayer();
|
||||||
|
request.uuid = uuid;
|
||||||
|
client.sendTCP(request);
|
||||||
|
|
||||||
|
for (MazePlayer p : remotePlayers.values())
|
||||||
|
if (!p.isDisposed())
|
||||||
|
p.dispose();
|
||||||
|
for (MazePlayer p : players)
|
||||||
|
if (!p.isDisposed())
|
||||||
|
p.dispose();
|
||||||
|
|
||||||
|
remotePlayers.clear();
|
||||||
|
players.clear();
|
||||||
|
|
||||||
client.stop();
|
client.stop();
|
||||||
clientRunning = false;
|
clientRunning = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -80,6 +80,7 @@ public class GameServer {
|
||||||
response.uuid = connection.uuid;
|
response.uuid = connection.uuid;
|
||||||
System.out.println("Server received connection request! Giving client UUID " + connection.uuid);
|
System.out.println("Server received connection request! Giving client UUID " + connection.uuid);
|
||||||
c.sendTCP(response);
|
c.sendTCP(response);
|
||||||
|
|
||||||
} else if (object instanceof LoginAO2) {
|
} else if (object instanceof LoginAO2) {
|
||||||
// Ignore is there's no uuid or it's different from the login message one
|
// Ignore is there's no uuid or it's different from the login message one
|
||||||
if (connection.uuid == null || !connection.uuid.equals(((LoginAO2) object).uuid))
|
if (connection.uuid == null || !connection.uuid.equals(((LoginAO2) object).uuid))
|
||||||
|
@ -112,7 +113,9 @@ public class GameServer {
|
||||||
if (connection.uuid == null || !connection.uuid.equals(((RemovePlayer) object).uuid))
|
if (connection.uuid == null || !connection.uuid.equals(((RemovePlayer) object).uuid))
|
||||||
return;
|
return;
|
||||||
// Otherwise remove the player and notify all clients about it
|
// Otherwise remove the player and notify all clients about it
|
||||||
remotePlayers.get(((RemovePlayer) object).uuid).dispose();
|
if (remotePlayers.get(((RemovePlayer) object).uuid) != null) {
|
||||||
|
remotePlayers.get(((RemovePlayer) object).uuid).dispose();
|
||||||
|
}
|
||||||
remotePlayers.remove(((RemovePlayer) object).uuid);
|
remotePlayers.remove(((RemovePlayer) object).uuid);
|
||||||
|
|
||||||
System.out.println("Client with UUID " + connection.uuid + " is leaving the server :(");
|
System.out.println("Client with UUID " + connection.uuid + " is leaving the server :(");
|
||||||
|
@ -139,9 +142,10 @@ public class GameServer {
|
||||||
public void disconnected(Connection c) {
|
public void disconnected(Connection c) {
|
||||||
ConnectionPlayer connection = (ConnectionPlayer) c;
|
ConnectionPlayer connection = (ConnectionPlayer) c;
|
||||||
if (connection.uuid != null) {
|
if (connection.uuid != null) {
|
||||||
remotePlayers.get(connection.uuid).dispose();
|
if (remotePlayers.get(connection.uuid) != null) {
|
||||||
|
remotePlayers.get(connection.uuid).dispose();
|
||||||
|
}
|
||||||
remotePlayers.remove(connection.uuid);
|
remotePlayers.remove(connection.uuid);
|
||||||
|
|
||||||
RemovePlayer remove = new RemovePlayer();
|
RemovePlayer remove = new RemovePlayer();
|
||||||
remove.uuid = connection.uuid;
|
remove.uuid = connection.uuid;
|
||||||
server.sendToAllTCP(remove);
|
server.sendToAllTCP(remove);
|
||||||
|
@ -245,8 +249,11 @@ public class GameServer {
|
||||||
|
|
||||||
public void stop() {
|
public void stop() {
|
||||||
for (MazePlayerRemote p : remotePlayers.values())
|
for (MazePlayerRemote p : remotePlayers.values())
|
||||||
p.dispose();
|
if (!p.isDisposed())
|
||||||
|
p.dispose();
|
||||||
|
remotePlayers.clear();
|
||||||
if (serverRunning) {
|
if (serverRunning) {
|
||||||
|
main.client.stop();
|
||||||
server.stop();
|
server.stop();
|
||||||
serverRunning = false;
|
serverRunning = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -243,8 +243,8 @@ public class MazeGenerator {
|
||||||
|
|
||||||
main.world.worldManager.setCell(i, 0, j, CellId.ID_GRASS);
|
main.world.worldManager.setCell(i, 0, j, CellId.ID_GRASS);
|
||||||
|
|
||||||
// if (todraw[i][j] == 1)
|
if (todraw[i][j] == 1)
|
||||||
// main.world.worldManager.setCell(i, 1, j, CellId.ID_LEAVES);
|
main.world.worldManager.setCell(i, 1, j, CellId.ID_LEAVES);
|
||||||
if (todraw[i][j] == 2) {
|
if (todraw[i][j] == 2) {
|
||||||
WINX = i;
|
WINX = i;
|
||||||
WINZ = j;
|
WINZ = j;
|
||||||
|
|
|
@ -15,10 +15,11 @@ import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
|
||||||
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||||
import com.badlogic.gdx.math.Quaternion;
|
import com.badlogic.gdx.math.Quaternion;
|
||||||
import com.badlogic.gdx.math.Vector3;
|
import com.badlogic.gdx.math.Vector3;
|
||||||
|
import com.badlogic.gdx.utils.Disposable;
|
||||||
import com.emamaker.amazeing.AMazeIng;
|
import com.emamaker.amazeing.AMazeIng;
|
||||||
import com.emamaker.voxelengine.physics.GameObject;
|
import com.emamaker.voxelengine.physics.GameObject;
|
||||||
|
|
||||||
public abstract class MazePlayer {
|
public abstract class MazePlayer implements Disposable {
|
||||||
|
|
||||||
AMazeIng main;
|
AMazeIng main;
|
||||||
|
|
||||||
|
@ -33,6 +34,7 @@ public abstract class MazePlayer {
|
||||||
public GameObject obj;
|
public GameObject obj;
|
||||||
String name = "";
|
String name = "";
|
||||||
boolean disposing = false;
|
boolean disposing = false;
|
||||||
|
boolean disposed = false;
|
||||||
boolean playing = false;
|
boolean playing = false;
|
||||||
boolean show = true;
|
boolean show = true;
|
||||||
|
|
||||||
|
@ -42,6 +44,7 @@ public abstract class MazePlayer {
|
||||||
MazePlayer(Game main_, boolean s) {
|
MazePlayer(Game main_, boolean s) {
|
||||||
this(main_, String.valueOf((char) (65 + rand.nextInt(26))), s);
|
this(main_, String.valueOf((char) (65 + rand.nextInt(26))), s);
|
||||||
disposing = false;
|
disposing = false;
|
||||||
|
disposed = false;
|
||||||
playing = false;
|
playing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -77,10 +80,11 @@ public abstract class MazePlayer {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setTransform(float x, float y, float z, float i, float j, float k, float l) {
|
public void setTransform(float x, float y, float z, float i, float j, float k, float l) {
|
||||||
if (!disposing ) {
|
if (!disposing) {
|
||||||
pos.set(x, y, z);
|
pos.set(x, y, z);
|
||||||
rot.set(i, j, k, l);
|
rot.set(i, j, k, l);
|
||||||
if(show) instance.transform.set(x, y, z, i, j, k, l);
|
if (show)
|
||||||
|
instance.transform.set(x, y, z, i, j, k, l);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -113,8 +117,20 @@ public abstract class MazePlayer {
|
||||||
public void update() {
|
public void update() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void dispose() {
|
public void dispose() {
|
||||||
playing =false;
|
playing = false;
|
||||||
|
if (!disposed) {
|
||||||
|
disposing = true;
|
||||||
|
if (show)
|
||||||
|
mazePlayerModel.dispose();
|
||||||
|
disposing = false;
|
||||||
|
}
|
||||||
|
disposed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isDisposed() {
|
||||||
|
return disposed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isPlaying() {
|
public boolean isPlaying() {
|
||||||
|
|
|
@ -149,6 +149,7 @@ public class MazePlayerLocal extends MazePlayer {
|
||||||
public void update() {
|
public void update() {
|
||||||
inputs();
|
inputs();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Vector3 getPos() {
|
public Vector3 getPos() {
|
||||||
if (!disposing) {
|
if (!disposing) {
|
||||||
|
@ -178,13 +179,13 @@ public class MazePlayerLocal extends MazePlayer {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void dispose() {
|
public void dispose() {
|
||||||
|
super.dispose();
|
||||||
disposing = true;
|
disposing = true;
|
||||||
main.world.dynamicsWorld.removeAction(characterController);
|
main.world.dynamicsWorld.removeAction(characterController);
|
||||||
main.world.dynamicsWorld.removeCollisionObject(ghostObject);
|
main.world.dynamicsWorld.removeCollisionObject(ghostObject);
|
||||||
characterController.dispose();
|
characterController.dispose();
|
||||||
ghostObject.dispose();
|
ghostObject.dispose();
|
||||||
ghostShape.dispose();
|
ghostShape.dispose();
|
||||||
mazePlayerModel.dispose();
|
|
||||||
disposing = false;
|
disposing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
package com.emamaker.amazeing.ui.screens;
|
package com.emamaker.amazeing.ui.screens;
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.Screen;
|
import com.badlogic.gdx.Screen;
|
||||||
import com.badlogic.gdx.graphics.GL20;
|
import com.badlogic.gdx.graphics.GL20;
|
||||||
|
@ -27,6 +25,7 @@ public class PreGameScreen implements Screen {
|
||||||
|
|
||||||
Label[] labels;
|
Label[] labels;
|
||||||
MazePlayer[] players, tmp;
|
MazePlayer[] players, tmp;
|
||||||
|
int nPlayers, nPlayersOld;
|
||||||
|
|
||||||
// GameType we are runnig. assuming server for default. If client, the StartGame
|
// GameType we are runnig. assuming server for default. If client, the StartGame
|
||||||
// button shouldn't appear
|
// button shouldn't appear
|
||||||
|
@ -44,7 +43,9 @@ public class PreGameScreen implements Screen {
|
||||||
|
|
||||||
labels = new Label[MazeSettings.MAXPLAYERS];
|
labels = new Label[MazeSettings.MAXPLAYERS];
|
||||||
players = new MazePlayer[MazeSettings.MAXPLAYERS];
|
players = new MazePlayer[MazeSettings.MAXPLAYERS];
|
||||||
tmp = new MazePlayer[MazeSettings.MAXPLAYERS];
|
// tmp = new MazePlayer[MazeSettings.MAXPLAYERS];
|
||||||
|
nPlayers = 0;
|
||||||
|
nPlayersOld = 0;
|
||||||
|
|
||||||
stage = new Stage(new ScreenViewport());
|
stage = new Stage(new ScreenViewport());
|
||||||
Container<Table> tableContainer = new Container<Table>();
|
Container<Table> tableContainer = new Container<Table>();
|
||||||
|
@ -62,7 +63,8 @@ public class PreGameScreen implements Screen {
|
||||||
TextButton helpBtn = new TextButton("?", uiManager.skin);
|
TextButton helpBtn = new TextButton("?", uiManager.skin);
|
||||||
TextButton playBtn = new TextButton("Start the match!", uiManager.skin);
|
TextButton playBtn = new TextButton("Start the match!", uiManager.skin);
|
||||||
|
|
||||||
if(type == GameType.CLIENT) instLab.setText("Waiting for server to start the game...");
|
if (type == GameType.CLIENT)
|
||||||
|
instLab.setText("Waiting for server to start the game...");
|
||||||
|
|
||||||
// Labels to know if players joined
|
// Labels to know if players joined
|
||||||
for (int i = 0; i < labels.length; i++) {
|
for (int i = 0; i < labels.length; i++) {
|
||||||
|
@ -74,7 +76,13 @@ public class PreGameScreen implements Screen {
|
||||||
@Override
|
@Override
|
||||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
|
||||||
hide();
|
hide();
|
||||||
uiManager.main.setScreen(type == GameType.SERVER ? uiManager.srvLaunchScreen : uiManager.srvJoinScreen);
|
if (type == GameType.SERVER) {
|
||||||
|
uiManager.main.server.stop();
|
||||||
|
uiManager.main.setScreen(uiManager.srvLaunchScreen);
|
||||||
|
} else if (type == GameType.CLIENT) {
|
||||||
|
uiManager.main.client.stop();
|
||||||
|
uiManager.main.setScreen(uiManager.srvJoinScreen);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -150,18 +158,20 @@ public class PreGameScreen implements Screen {
|
||||||
|
|
||||||
// Constantly update player labels, comparing with the remote players present on
|
// Constantly update player labels, comparing with the remote players present on
|
||||||
// server
|
// server
|
||||||
tmp = type == GameType.SERVER
|
nPlayers = type == GameType.SERVER ? uiManager.main.server.remotePlayers.values().size()
|
||||||
? Arrays.copyOf(uiManager.main.server.remotePlayers.values().toArray(),
|
: uiManager.main.client.players.size();
|
||||||
uiManager.main.server.remotePlayers.values().size(), MazePlayer[].class)
|
// tmp = type == GameType.SERVER
|
||||||
: Arrays.copyOf(uiManager.main.client.players.toArray(), uiManager.main.client.players.size(),
|
// ? Arrays.copyOf(uiManager.main.server.remotePlayers.values().toArray(),
|
||||||
MazePlayer[].class);
|
// uiManager.main.server.remotePlayers.values().size(), MazePlayer[].class)
|
||||||
if (!(Arrays.equals(players, tmp))) {
|
// : Arrays.copyOf(uiManager.main.client.players.toArray(), uiManager.main.client.players.size(),
|
||||||
|
// MazePlayer[].class);
|
||||||
|
if (nPlayers != nPlayersOld) {
|
||||||
// Update Labels
|
// Update Labels
|
||||||
for (int i = 0; i < tmp.length; i++) {
|
for (int i = 0; i < labels.length; i++) {
|
||||||
players[i] = tmp[i];
|
labels[i].setText(i < nPlayers ? "-- Player Ready! --" : "-- empty slot --" );
|
||||||
labels[i].setText(players[i].getName());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
nPlayersOld = nPlayers;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setGameType(GameType t) {
|
public void setGameType(GameType t) {
|
||||||
|
|
|
@ -13,7 +13,6 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextArea;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||||
import com.badlogic.gdx.utils.Align;
|
import com.badlogic.gdx.utils.Align;
|
||||||
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
import com.badlogic.gdx.utils.viewport.ScreenViewport;
|
||||||
import com.emamaker.amazeing.manager.GameType;
|
|
||||||
import com.emamaker.amazeing.ui.UIManager;
|
import com.emamaker.amazeing.ui.UIManager;
|
||||||
|
|
||||||
public class ServerLaunchScreen implements Screen {
|
public class ServerLaunchScreen implements Screen {
|
||||||
|
|
Loading…
Reference in New Issue