a-maze-ing/core/assets/data/shaders/testshader_frag.glsl

10 lines
138 B
GLSL
Executable File

#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoord0;
void main() {
gl_FragColor = vec4(v_texCoord0, 0.0, 1.0);
}