kryonet-2.21-all.jar
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Multiplayer using kryonet in TCP. Players updates should be done in UDP instead, but Kyronet wiki says it could cause some problems. Map is shared between all clients and clients can see how other players are positioned and rotated. Code could be refactored in a much nicer form. Some bugs have to be fixed
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2020-04-20 19:29:59 +02:00 |