implement properly NetDevice::DoDispose and rename NetDevice::PeekNode to NetDevice::GetNode
parent
96f4b45eab
commit
e322d7f1df
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@ -79,13 +79,13 @@ PointToPointTopology::AddIpv4Addresses(
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NetDevice* nd1 = chan->GetDevice (0);
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NetDevice* nd2 = chan->GetDevice (1);
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// Make sure that nd1 belongs to n1 and nd2 to n2
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if ( (nd1->PeekNode ()->GetId () == n2->GetId () ) &&
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(nd2->PeekNode ()->GetId () == n1->GetId () ) )
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if ( (nd1->GetNode ()->GetId () == n2->GetId () ) &&
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(nd2->GetNode ()->GetId () == n1->GetId () ) )
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{
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std::swap(nd1, nd2);
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}
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NS_ASSERT (nd1->PeekNode ()->GetId () == n1->GetId ());
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NS_ASSERT (nd2->PeekNode ()->GetId () == n2->GetId ());
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NS_ASSERT (nd1->GetNode ()->GetId () == n1->GetId ());
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NS_ASSERT (nd2->GetNode ()->GetId () == n2->GetId ());
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IIpv4 *ip1 = n1->QueryInterface<IIpv4> (IIpv4::iid);
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uint32_t index1 = ip1->AddInterface (nd1);
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@ -19,10 +19,11 @@
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//
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// Topology helper for ns3.
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// George F. Riley, Georgia Tech, Spring 2007
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#include "ns3/ptr.h"
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#ifndef __POINT_TO_POINT_TOPOLOGY_H__
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#define __POINT_TO_POINT_TOPOLOGY_H__
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#include "ns3/ptr.h"
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// The topology class consists of only static methods thar are used to
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// create the topology and data flows for an ns3 simulation
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@ -39,13 +39,10 @@ NetDevice::NetDevice(Ptr<Node> node, const MacAddress& addr) :
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m_isBroadcast (false),
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m_isMulticast (false),
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m_isPointToPoint (false)
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{
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}
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{}
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NetDevice::~NetDevice ()
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{
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m_node = 0;
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}
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{}
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MacAddress
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NetDevice::GetAddress (void) const
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@ -227,7 +224,7 @@ NetDevice::NotifyLinkDown (void)
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}
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Ptr<Node>
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NetDevice::PeekNode (void) const
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NetDevice::GetNode (void) const
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{
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return m_node;
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}
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@ -246,6 +243,8 @@ NetDevice::SetReceiveCallback (Callback<bool,NetDevice *,const Packet &,uint16_t
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void
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NetDevice::DoDispose()
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{}
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{
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m_node = 0;
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}
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}; // namespace ns3
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@ -170,7 +170,7 @@ public:
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* base class to print the nodeid for example, it can invoke
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* this method.
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*/
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Ptr<Node> PeekNode (void) const;
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Ptr<Node> GetNode (void) const;
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bool NeedsArp (void) const;
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