Commit Graph

46 Commits (32b9c3e8ca62455d641151013a13b4e84e60a519)

Author SHA1 Message Date
EmaMaker 32b9c3e8ca [MERGE_UNSURE] use bytes for vertex info
further reduces vram usage: down to 8MB in test world.
Huge odd decrease in performance on the Radeon HD6850, unsure to merge this into master
2023-07-19 14:44:49 +02:00
EmaMaker 950c43b163 refactor chunk meshing routine 2023-07-19 12:56:55 +02:00
EmaMaker ea036f403c shader.hpp: add geometry shader support 2023-07-19 12:41:44 +02:00
EmaMaker bff9e6ad4f move normal data to own array 2023-07-18 21:18:12 +02:00
EmaMaker a7b4671517 toggle wireframe with F 2023-07-18 20:12:25 +02:00
EmaMaker f798575cac chunkmanager: add function getBlockAtPos, returns block at world pos
Returns Block::NULLBLK only to signal an invalid position
2023-06-01 21:31:18 +02:00
EmaMaker 105fff0029 write number of triangles to Chunk only when sending to GPU
previously the current number of vertices was stored in the chunk, and the same variable got later reused for the number of triangles. This modification increases clarity and avoid glitches when blockpicking
2023-05-26 23:07:04 +02:00
EmaMaker 2f9b7cebcd chunk: make chunk size 32
slight increase in fps with no great increase in ram usage, with greater render distance
2023-05-20 22:15:32 +02:00
EmaMaker e225babb0c chunkmesher: external queue of chunk mesh data
instead of every chunk having its own queue

This decreases usage of ram
2023-05-20 22:15:32 +02:00
EmaMaker 78e3bc11e6 initial update and render with concurrent DS 2023-05-20 22:15:15 +02:00
EmaMaker 52537715ef chunks: make chunk state atomic 2023-04-23 16:28:36 +02:00
EmaMaker 47543c9101 intervalmap: use updated upper_bound when checking removal of next node 2023-04-10 00:30:28 +02:00
EmaMaker 1a4412c5b1 renderer: initial texture support via ArrayTextures
totally stolen textures from minecraft
2023-04-10 00:30:28 +02:00
EmaMaker 2b1991ff2b separate rendering in a dedicated file 2023-04-10 00:30:24 +02:00
EmaMaker 6bd3bdecb8 shader: allow to send vec3 uniforms 2023-03-27 21:10:45 +02:00
EmaMaker b4dd3be584 chunkmesher: push vertices normals to GPU 2023-03-27 21:10:38 +02:00
EmaMaker da6608c66a chunkmanager: only calculate update sphere indices at startup 2023-03-25 16:32:01 +01:00
EmaMaker 8584d2e974 general code cleanup 2023-03-25 16:28:12 +01:00
EmaMaker 19cd81b9fb chunkmesher/manager: move sending data to gpu in dedicated function 2023-03-23 16:19:25 +01:00
EmaMaker 19b3c68015 camera: nearer near clipping plane 2023-03-23 14:26:12 +01:00
EmaMaker e609f4858b initial blockpicking 2023-03-23 14:25:34 +01:00
EmaMaker e18a2cca05 intervalmap: solve bugs with insertion, printing and retrival 2023-03-21 22:15:46 +01:00
EmaMaker 8040868055 chunkmanager: unload chunks after a time treshold 2023-03-13 13:33:32 +01:00
EmaMaker f3d89a2e5a chunk release resources on destruction 2023-03-12 22:14:28 +01:00
EmaMaker ddd047e82f interval map: clean map on destruction 2023-03-12 22:14:05 +01:00
EmaMaker f7eb04a5f1 use unique_ptr when dumping intervalmap to array 2023-03-12 19:24:09 +01:00
EmaMaker 383fb60686 proper frustum culling 2023-03-12 19:24:05 +01:00
EmaMaker e69c58abd3 gracefully shut down secondary threads 2023-03-12 12:43:41 +01:00
EmaMaker 716056b8c5 experimental multithreaded generation and meshing 2023-03-03 21:33:11 +01:00
EmaMaker b1e420f564 camera: allow to strafe up and down 2023-02-23 19:07:17 +01:00
EmaMaker 0baa2eb649 memory: use proper delete[] 2023-02-22 21:54:15 +01:00
EmaMaker c547d11cd5 chunks: drop per-chunk chunkmesh
Use a single mesher. This, on top of the previous commits, shaves off another 20MB of total RAM usage, using a total of about 120MB for a standard world (16 chunk size, 8 render distance), of which 22 in heap
2023-02-12 14:36:59 +01:00
EmaMaker 9f82a17bd2 chunkmesh: do not create shader for every object 2023-02-12 12:18:30 +01:00
EmaMaker 2e0ed7b057 clear mesh data after sending to gpu 2023-02-11 22:26:34 +01:00
emamaker 1ccbf8b157 rudimentary frustum culling
TODO: maybe manually extract planes and check against those
2022-12-01 23:45:05 +01:00
EmaMaker 8116791dcf use hilbert curve instead of flatten array
Using valgrind heap memory tracker, this does not seem to bring any advantage on heap memory usage. To be tested more in depth
2022-12-01 23:44:47 +01:00
EmaMaker b724640384 chunkgen: take advantage of intervalmap structure
brings down heap memory usage to about 67% of that using arrays (valgrind, tested on standard terrain with renderdistance at 8)
2022-12-01 23:44:03 +01:00
EmaMaker 8eb15f4725 chunk: migration to intervalmaps 2022-12-01 23:44:03 +01:00
EmaMaker 5dd924abf7 implement intervalmaps 2022-12-01 23:44:03 +01:00
emamaker 2418c481bd camera: wider and further view 2022-12-01 23:44:03 +01:00
emamaker 9b133181ba chunkmesh: cleanup 2022-12-01 23:44:03 +01:00
EmaMaker c8f429564c chunkmgr: properly dispose allocated chunk memory 2022-12-01 23:44:03 +01:00
EmaMaker a5ddb0e37f chunkmgr: avoid call of chunkmesh default ctor 2022-12-01 23:44:03 +01:00
EmaMaker 9ec4e42495 chunkmesh: resolve bug in mesh index counting 2022-11-10 23:29:34 +01:00
EmaMaker 768312a9dd colors and fake lightning 2022-11-10 22:47:06 +01:00
EmaMaker 3a649836e5 initial commit
initial port of https::/git.emamaker/voxel-test-intervalmaps to c++ and opengl
2022-11-10 19:53:52 +01:00