A cubical voxel engine, with chunks, interval maps and greedy meshing
 
 
 
 
 
 
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EmaMaker 3da0231629 renderer: use ChunkMeshData from rendering thread
This system decouples the Secondary threads from the Render thread. Once a chunk is meshed, only the mesh data is sent to the rendering thread, which does not use any direct reference to the chunk itself
2023-10-04 13:17:50 +02:00
include renderer: use ChunkMeshData from rendering thread 2023-10-04 13:17:50 +02:00
lib lib: add dearimgui lib 2023-09-20 12:42:05 +02:00
shaders hud: crosshair with fragment shader 2023-09-20 12:42:05 +02:00
src renderer: use ChunkMeshData from rendering thread 2023-10-04 13:17:50 +02:00
textures Initial tree generation 2023-07-30 12:16:32 +02:00
.gitignore create debug window with imgui 2023-09-20 12:42:05 +02:00
.gitmodules lib: add dearimgui lib 2023-09-20 12:42:05 +02:00
CMakeLists.txt create debug window with imgui 2023-09-20 12:42:05 +02:00
README.md initial commit 2022-11-10 19:53:52 +01:00
build-and-run.sh initial commit 2022-11-10 19:53:52 +01:00
intervalmap.hpp renderer: render scene to a texture 2023-09-20 12:37:32 +02:00

README.md

Port of https://git.emamaker/voxel-test-intervalmaps to C++ and OpenGL.

Credits

CMake template based on https://github.com/kigster/cmake-project-template by Konstantin Gredeskoul under MIT License

Rest of credits is in respective source files (OpenSimplexNoise, glad, glm, stb_image)