voxel-engine/src
EmaMaker 3daf994ac3 opengl: disable vsync
This way I can better watch how changes affect FPS/frame times, rather than have it capped at
60FPS/16.6ms
Does not introduce visible tearing.

The engine runs at about 170 FPS on my Tesla M40, and so does minecraft. It never goes past that, I think this is a
limitation of using prime offloading. Runs at 300FPS on average on the Radeon HD6850 to which I
normally offload the Tesla to
2023-04-10 00:45:25 +02:00
..
CMakeLists.txt separate rendering in a dedicated file 2023-04-10 00:30:24 +02:00
OpenSimplexNoise.cpp initial commit 2022-11-10 19:53:52 +01:00
chunk.cpp general code cleanup 2023-03-25 16:28:12 +01:00
chunkgenerator.cpp renderer: initial texture support via ArrayTextures 2023-04-10 00:30:28 +02:00
chunkmanager.cpp separate rendering in a dedicated file 2023-04-10 00:30:24 +02:00
chunkmesher.cpp renderer: initial texture support via ArrayTextures 2023-04-10 00:30:28 +02:00
main.cpp opengl: disable vsync 2023-04-10 00:45:25 +02:00
renderer.cpp renderer: initial texture support via ArrayTextures 2023-04-10 00:30:28 +02:00
spacefilling.cpp general code cleanup 2023-03-25 16:28:12 +01:00
stb_image.cpp initial commit 2022-11-10 19:53:52 +01:00
utils.cpp general code cleanup 2023-03-25 16:28:12 +01:00