a96c09df4b
they resolve the problems and the redundancies of interval trees, while giving a serius memory usage benefit (20% of the one used by interval trees in test scene) test scene is a world made of a cube of sides RENDER_DISTANCE*2 with player at the center |
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scripts/desktopDeployment | ||
src/main | ||
.gitignore | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |