My attempt at writing a cubical voxel engine, experimenting with different data structures and meshing algorithms and learning stuff along the way
 
 
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EmaMaker e3dd39f21a terrain gen: store noise values into a LUT
generation times went from 135uS to 35uS
2022-08-28 17:55:32 +02:00
gradle/wrapper initial commit 2022-08-08 23:37:16 +02:00
scripts/desktopDeployment initial commit 2022-08-08 23:37:16 +02:00
src/main terrain gen: store noise values into a LUT 2022-08-28 17:55:32 +02:00
.gitignore only generate and mesh one chunk per loop cycle 2022-08-22 17:34:25 +02:00
build.gradle initial commit 2022-08-08 23:37:16 +02:00
gradlew initial commit 2022-08-08 23:37:16 +02:00
gradlew.bat initial commit 2022-08-08 23:37:16 +02:00
settings.gradle initial commit 2022-08-08 23:37:16 +02:00