Commit Graph

92 Commits (4b723d58fa740cb3ecaf986c1c29af23f9dbb4b6)

Author SHA1 Message Date
EmaMaker 4b723d58fa libs: import stb_image_write 2023-09-20 12:37:32 +02:00
EmaMaker 1c0ee1315f renderer: render scene to a texture
And then render the texture onto a quad that fills the screen
The screen-filled quad upon which the texture is rendered must never be rendered in wireframe. Rendering in wireframe only makes sense when rendering the world on the texture
2023-09-20 12:37:32 +02:00
EmaMaker 6670f3b41c shader: make geometry shader not mandatory 2023-09-20 12:37:32 +02:00
EmaMaker 41275486a6 blockpicking: eventually mesh nearby chunks when destroying a block
this prevents stray floating quads when destroy a block near the chunk border
2023-08-12 08:44:46 +02:00
EmaMaker 3d0d8b7593 chunkmgr: chunk can be meshed if all neighbors are generated
(Restores seemless chunk borders)
2023-08-08 17:54:20 +02:00
EmaMaker 8d160c3239 Merge pull request 'Responsive block picking during generation and meshing' (#7) from better-generation into main
Reviewed-on: #7
2023-07-30 12:30:31 +02:00
EmaMaker ca04afcc89 Merge pull request 'Better World Generation' (#6) from better-generation into main
Reviewed-on: #6
2023-07-30 12:28:59 +02:00
EmaMaker 1bea6c835c separate mesh and generation threads, with priority queues for input
Allows blockpicking while the world is generating, without hiccups
2023-07-30 12:17:51 +02:00
EmaMaker 83f0aafba0 give leaves a sprinkle of color 2023-07-30 12:17:51 +02:00
EmaMaker b0cf413baf generator: add comments + a bit of refactor 2023-07-30 12:17:48 +02:00
EmaMaker baa8d14bb3 generator: optimize leaves generation routine with LUT 2023-07-30 12:17:00 +02:00
EmaMaker 381cd698c7 Initial tree generation
Still very slow because multiple noise evaluations are needed
2023-07-30 12:16:32 +02:00
EmaMaker 9bc5bab3b2 mountain terrain with multiple octaves of noise 2023-07-30 12:13:08 +02:00
EmaMaker 8313ee97bc Merge pull request 'Use Geometry Shader to generate the Mesh' (#5) from vram-reduce into main
Reviewed-on: #5
2023-07-19 13:19:18 +02:00
EmaMaker 4fa89fd2f5 gamma correction 2023-07-19 13:06:01 +02:00
EmaMaker 950c43b163 refactor chunk meshing routine 2023-07-19 12:56:55 +02:00
EmaMaker 54c7fa172f generate mesh from points using geometry shader 2023-07-19 12:42:45 +02:00
EmaMaker e7fc35ec47 create chunk mesh as cloud of points 2023-07-19 12:42:23 +02:00
EmaMaker ea036f403c shader.hpp: add geometry shader support 2023-07-19 12:41:44 +02:00
EmaMaker bff9e6ad4f move normal data to own array 2023-07-18 21:18:12 +02:00
EmaMaker a7b4671517 toggle wireframe with F 2023-07-18 20:12:25 +02:00
EmaMaker 4ada24e0d5 chunkmesher: check for NULLBLK to avoid holes at chunkborders 2023-07-18 20:02:37 +02:00
EmaMaker 73f38e5d2f Merge pull request 'Seamless chunk borders' (#4) from chunkborders into main
Reviewed-on: #4
2023-06-01 21:37:17 +02:00
EmaMaker 393e5ca9b2 chunkmesher: seamless chunkborders by checking neighbouring chunks 2023-06-01 21:31:18 +02:00
EmaMaker f798575cac chunkmanager: add function getBlockAtPos, returns block at world pos
Returns Block::NULLBLK only to signal an invalid position
2023-06-01 21:31:18 +02:00
EmaMaker 0ebbb897dc chunk: handle special cases for getBlocks
Returning Block::AIR when chunk is not yet generated (CHUNK_STATE_GENERATED set to false) is also a way to avoid thread-unsafe concurrent
access to the IntervalMaps data structure, since CHUNK_STATE_GENERATED is set to false before
generating the Chunk and set again to true after generation is complete
2023-06-01 21:31:18 +02:00
EmaMaker 32d0475dbf Merge pull request 'multithread blockpicking' (#2) from multithread into main
Reviewed-on: #2
2023-06-01 17:47:48 +02:00
EmaMaker 095ebfa70d Merge branch 'main' into multithread 2023-06-01 17:47:38 +02:00
EmaMaker 105fff0029 write number of triangles to Chunk only when sending to GPU
previously the current number of vertices was stored in the chunk, and the same variable got later reused for the number of triangles. This modification increases clarity and avoid glitches when blockpicking
2023-05-26 23:07:04 +02:00
EmaMaker 6113886117 multithreaded blockpicking 2023-05-26 23:03:18 +02:00
EmaMaker 802257abe3 Merge pull request 'multithread' (#1) from multithread into main
Reviewed-on: #1
2023-05-20 22:33:56 +02:00
EmaMaker 2f9b7cebcd chunk: make chunk size 32
slight increase in fps with no great increase in ram usage, with greater render distance
2023-05-20 22:15:32 +02:00
EmaMaker 0acb8c7c1e free chunks from memory 2023-05-20 22:15:32 +02:00
EmaMaker e225babb0c chunkmesher: external queue of chunk mesh data
instead of every chunk having its own queue

This decreases usage of ram
2023-05-20 22:15:32 +02:00
EmaMaker 78e3bc11e6 initial update and render with concurrent DS 2023-05-20 22:15:15 +02:00
EmaMaker 1d3132cf3c use oneTBB library 2023-04-29 14:54:09 +02:00
EmaMaker 52537715ef chunks: make chunk state atomic 2023-04-23 16:28:36 +02:00
EmaMaker 3daf994ac3 opengl: disable vsync
This way I can better watch how changes affect FPS/frame times, rather than have it capped at
60FPS/16.6ms
Does not introduce visible tearing.

The engine runs at about 170 FPS on my Tesla M40, and so does minecraft. It never goes past that, I think this is a
limitation of using prime offloading. Runs at 300FPS on average on the Radeon HD6850 to which I
normally offload the Tesla to
2023-04-10 00:45:25 +02:00
EmaMaker 47543c9101 intervalmap: use updated upper_bound when checking removal of next node 2023-04-10 00:30:28 +02:00
EmaMaker 1a4412c5b1 renderer: initial texture support via ArrayTextures
totally stolen textures from minecraft
2023-04-10 00:30:28 +02:00
EmaMaker 2b1991ff2b separate rendering in a dedicated file 2023-04-10 00:30:24 +02:00
EmaMaker b4f3bdad06 experimental 3d generation
a cave-like effect
2023-03-29 21:39:53 +02:00
EmaMaker 40fec8a649 actual random generation 2023-03-29 21:39:53 +02:00
emamaker 179bd20aba update .gitignore 2023-03-27 21:10:45 +02:00
emamaker a039ced6cf gamma correction 2023-03-27 21:10:45 +02:00
EmaMaker 44b027c3e2 Blinn-Phong lighting 2023-03-27 21:10:45 +02:00
EmaMaker 6bd3bdecb8 shader: allow to send vec3 uniforms 2023-03-27 21:10:45 +02:00
EmaMaker b4dd3be584 chunkmesher: push vertices normals to GPU 2023-03-27 21:10:38 +02:00
EmaMaker da6608c66a chunkmanager: only calculate update sphere indices at startup 2023-03-25 16:32:01 +01:00
EmaMaker 8584d2e974 general code cleanup 2023-03-25 16:28:12 +01:00