A cubical voxel engine, with chunks, interval maps and greedy meshing
 
 
 
 
 
 
Go to file
EmaMaker 41275486a6 blockpicking: eventually mesh nearby chunks when destroying a block
this prevents stray floating quads when destroy a block near the chunk border
2023-08-12 08:44:46 +02:00
include separate mesh and generation threads, with priority queues for input 2023-07-30 12:17:51 +02:00
lib ship glfw 2023-02-11 21:49:35 +01:00
shaders give leaves a sprinkle of color 2023-07-30 12:17:51 +02:00
src blockpicking: eventually mesh nearby chunks when destroying a block 2023-08-12 08:44:46 +02:00
textures Initial tree generation 2023-07-30 12:16:32 +02:00
.gitignore update .gitignore 2023-03-27 21:10:45 +02:00
CMakeLists.txt chunkmesher: external queue of chunk mesh data 2023-05-20 22:15:32 +02:00
README.md initial commit 2022-11-10 19:53:52 +01:00
build-and-run.sh initial commit 2022-11-10 19:53:52 +01:00

README.md

Port of https://git.emamaker/voxel-test-intervalmaps to C++ and OpenGL.

Credits

CMake template based on https://github.com/kigster/cmake-project-template by Konstantin Gredeskoul under MIT License

Rest of credits is in respective source files (OpenSimplexNoise, glad, glm, stb_image)