EmaMaker
e3dd39f21a
terrain gen: store noise values into a LUT
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generation times went from 135uS to 35uS
2022-08-28 17:55:32 +02:00
EmaMaker
a3e9786fcb
terrain generation with noise
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this method does not require a conversion from an array, instead can write directly to the interval map
2022-08-28 17:21:32 +02:00
EmaMaker
b9e55f717b
fix bugs with intervalmaps
2022-08-28 17:18:13 +02:00
EmaMaker
cc68d3b434
refactor: make chunk states constants final
2022-08-23 21:08:47 +02:00
EmaMaker
9548841cc8
world gen: basic implementation of smooth terrain using opensimplexnoise
2022-08-23 21:06:59 +02:00
EmaMaker
f9bee3d758
ship OpenSimplexNoise
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many thanks https://gist.github.com/KdotJPG/b1270127455a94ac5d19
2022-08-23 21:06:00 +02:00
EmaMaker
daf419ed40
little general refactor
2022-08-23 20:25:00 +02:00
EmaMaker
be8cb056d3
experimental: use morton code to represent chunks
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This avoids creating new objects (for vec3 or string) for each chunk, and just returns an int. For now, using 10bits is kind of limiting, and some other way of easily expressing ints longer than 32bits is needed
2022-08-23 11:57:07 +02:00
EmaMaker
ad2c5c2c18
space-filling curves: use LUT instead of calculating indices on the fly
2022-08-23 11:21:50 +02:00
EmaMaker
f48abfbe7f
update .gitignore
2022-08-22 17:34:43 +02:00
EmaMaker
ed45ddc12a
world update routine based on chunk states
2022-08-22 17:34:43 +02:00
EmaMaker
6ea3fbc8aa
world benchmark
2022-08-22 17:34:43 +02:00
EmaMaker
3cb0a0529c
use hilbert curve for better compression
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space filling curves better preserve spatial locality compared to nested iteration
2022-08-22 17:34:43 +02:00
EmaMaker
dd4732c1c1
only generate and mesh one chunk per loop cycle
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add setup for voxel size
modeling/meshing needs optimization
switch to using a bitfield instead of queues
2022-08-22 17:34:25 +02:00
EmaMaker
a96c09df4b
try new approach based on interval maps
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they resolve the problems and the redundancies of interval trees, while giving a serius memory usage benefit (20% of the one used by interval trees in test scene)
test scene is a world made of a cube of sides RENDER_DISTANCE*2 with player at the center
2022-08-16 21:45:26 +02:00
EmaMaker
f8a31093cd
chunkrenderer: generate only one mesh per chunk
2022-08-11 23:30:59 +02:00
EmaMaker
61838a93b2
chunk: handle setting blocks via Chunk
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Instead of directly calling IntervalTree. This allows clamping indices to avoid out of bounds when converting to and from an array
2022-08-11 18:50:18 +02:00
EmaMaker
c18de53919
add .gitignore
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update .gitignore
2022-08-11 16:35:01 +02:00
EmaMaker
5bff4bc367
chunk: handle intervaltree<->array conversion
2022-08-11 16:34:12 +02:00
EmaMaker
9c6cf30120
intervaltree: support for single-unit intervals
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The structure is still not perfect and needs revising in some edge cases where unneeded child nodes are left instead of being added in the parent
2022-08-11 16:05:56 +02:00
EmaMaker
83beccc48c
chunkrenderer: greedy meshing like 0fps/roboleary
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Also includes face culling to avoid rendering faces that are hidden by other blocks
2022-08-11 15:26:49 +02:00
EmaMaker
8fb2af285c
chunk: change generation tests
2022-08-11 15:01:28 +02:00
EmaMaker
5dc4978f48
initial commit
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working interval trees and stupid meshing
2022-08-08 23:37:16 +02:00