My attempt at writing a cubical voxel engine, experimenting with different data structures and meshing algorithms and learning stuff along the way
 
 
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EmaMaker 23b9a9978e update .gitignore 2022-08-22 17:32:34 +02:00
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src/main world update routine based on chunk states 2022-08-22 17:27:14 +02:00
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