My attempt at writing a cubical voxel engine, experimenting with different data structures and meshing algorithms and learning stuff along the way
 
 
Go to file
EmaMaker 4332210e90 Revert "use hilbert curve for better compression"
This reverts commit 3cb0a0529c.
2022-08-22 18:32:16 +02:00
gradle/wrapper initial commit 2022-08-08 23:37:16 +02:00
out/production/resources Revert "use hilbert curve for better compression" 2022-08-22 18:32:16 +02:00
scripts/desktopDeployment initial commit 2022-08-08 23:37:16 +02:00
src/main Revert "use hilbert curve for better compression" 2022-08-22 18:32:16 +02:00
.gitignore only generate and mesh one chunk per loop cycle 2022-08-22 17:34:25 +02:00
build.gradle initial commit 2022-08-08 23:37:16 +02:00
gradlew initial commit 2022-08-08 23:37:16 +02:00
gradlew.bat initial commit 2022-08-08 23:37:16 +02:00
settings.gradle initial commit 2022-08-08 23:37:16 +02:00