My attempt at writing a cubical voxel engine, experimenting with different data structures and meshing algorithms and learning stuff along the way
 
 
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EmaMaker 6090a2d04a only generate and mesh one chunk per loop cycle
modeling/meshing needs optimization
2022-08-20 17:57:28 +02:00
gradle/wrapper initial commit 2022-08-08 23:37:16 +02:00
scripts/desktopDeployment initial commit 2022-08-08 23:37:16 +02:00
src/main only generate and mesh one chunk per loop cycle 2022-08-20 17:57:28 +02:00
.gitignore add .gitignore 2022-08-11 16:35:01 +02:00
build.gradle initial commit 2022-08-08 23:37:16 +02:00
gradlew initial commit 2022-08-08 23:37:16 +02:00
gradlew.bat initial commit 2022-08-08 23:37:16 +02:00
settings.gradle initial commit 2022-08-08 23:37:16 +02:00