EmaMaker
e593696af3
restore seamless chunk borders
2023-10-03 20:47:53 +02:00
EmaMaker
df933bebdd
refactor message-sending system between main and update thread
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restores blockpicking with new multithread system
2023-10-03 18:43:33 +02:00
EmaMaker
950e8c68ab
separate input handling from main
2023-10-03 18:16:45 +02:00
EmaMaker
4c46811a25
delete meshes relative to deleted chunks
2023-10-03 18:04:06 +02:00
EmaMaker
bc3c5587f8
calculateIndex belongs to Chunk namespace
2023-10-03 15:42:01 +02:00
EmaMaker
b95ea49c93
gpu printed in debug window
2023-10-03 15:35:56 +02:00
EmaMaker
90fabf73ee
add to queues only if completely free
2023-10-03 15:35:34 +02:00
EmaMaker
96bf3c651d
player debug variables updated in main
2023-10-03 15:32:49 +02:00
EmaMaker
170deaccf7
eliminate unused variables+stricter "free" condition
2023-10-03 15:28:21 +02:00
EmaMaker
da6ceeb605
set generation/meshing queue flags before pushing to queues
2023-10-03 12:31:02 +02:00
EmaMaker
ca44c0f284
initial update/mesh/render thread communication refactor
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Quirks to iron out:
- Some stuff is rendered wrong/not rendered (chunks missing)
- Still no way to delete stuff from ChunksToRender
2023-10-03 12:27:01 +02:00
EmaMaker
a05d019c69
use concurrent_hash_map and parallel_for for chunk update
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memory VIRT is higher, RES is the same. memory usage stabilizes after a while
2023-10-01 19:45:51 +02:00
EmaMaker
49edf2de85
move chunk update back to secondary thread
2023-10-01 18:12:14 +02:00
EmaMaker
8a3c963721
solve some memory leaks regarding thread communication queues
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also temporarly move chunk update in primary thread
2023-10-01 18:11:54 +02:00
EmaMaker
1ec529fae5
fallimentary attempt at fixing memory management with onetbb
2023-09-30 15:09:26 +02:00
EmaMaker
00cdd22e10
renderer: try frustum culling only if chunk has vertices
2023-09-22 09:06:48 +02:00
EmaMaker
a65fc44069
renderer: correct distance check
2023-09-21 17:13:21 +02:00
EmaMaker
3f02ca91db
chunkmgr: proper use of int instead of uint in chunk indices
2023-09-21 16:58:18 +02:00
EmaMaker
01f1f9da16
squashed commits
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erase chunk buffers only after marking as to be deleted
update chunks around player with a cube instead of concentric spheres
only generate chunks around player, update all chunks use onetbb::parallel_for
2023-09-21 15:49:50 +02:00
EmaMaker
5f396a9801
camera: set atomic position at startup
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this avoids the first few chunk update loops recognizing the camera as being positioned at (0,0,0), which in turns avoids wastefully generating chunks out of view at startup
2023-09-21 15:43:51 +02:00
EmaMaker
9ad0485a79
Merge pull request 'Adds HUD elements' ( #9 ) from hud into main
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Reviewed-on: #9
2023-09-20 12:43:59 +02:00
EmaMaker
50bc52a679
debug window: use wireframe from checkbox in rendering
2023-09-20 12:42:05 +02:00
EmaMaker
07068d740a
debug window: use block type from slider in block picking
2023-09-20 12:42:05 +02:00
EmaMaker
52696f2dde
debug window: use crosshair type from slider in shader
2023-09-20 12:42:05 +02:00
EmaMaker
9d2d0c8772
debug window: populate with data
2023-09-20 12:42:05 +02:00
EmaMaker
f526e9b152
create debug window with imgui
2023-09-20 12:42:05 +02:00
EmaMaker
e7c4b2d56b
lib: add dearimgui lib
2023-09-20 12:42:05 +02:00
EmaMaker
a6a419fdff
hud: crosshair with fragment shader
2023-09-20 12:42:05 +02:00
EmaMaker
3f61a6a753
renderer: screenshot by saving render texture to file
2023-09-20 12:37:32 +02:00
EmaMaker
00a4b8e1e2
renderer: properly handle framebuffer resizing
2023-09-20 12:37:32 +02:00
EmaMaker
4b723d58fa
libs: import stb_image_write
2023-09-20 12:37:32 +02:00
EmaMaker
1c0ee1315f
renderer: render scene to a texture
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And then render the texture onto a quad that fills the screen
The screen-filled quad upon which the texture is rendered must never be rendered in wireframe. Rendering in wireframe only makes sense when rendering the world on the texture
2023-09-20 12:37:32 +02:00
EmaMaker
6670f3b41c
shader: make geometry shader not mandatory
2023-09-20 12:37:32 +02:00
EmaMaker
41275486a6
blockpicking: eventually mesh nearby chunks when destroying a block
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this prevents stray floating quads when destroy a block near the chunk border
2023-08-12 08:44:46 +02:00
EmaMaker
3d0d8b7593
chunkmgr: chunk can be meshed if all neighbors are generated
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(Restores seemless chunk borders)
2023-08-08 17:54:20 +02:00
EmaMaker
8d160c3239
Merge pull request 'Responsive block picking during generation and meshing' ( #7 ) from better-generation into main
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Reviewed-on: #7
2023-07-30 12:30:31 +02:00
EmaMaker
ca04afcc89
Merge pull request 'Better World Generation' ( #6 ) from better-generation into main
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Reviewed-on: #6
2023-07-30 12:28:59 +02:00
EmaMaker
1bea6c835c
separate mesh and generation threads, with priority queues for input
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Allows blockpicking while the world is generating, without hiccups
2023-07-30 12:17:51 +02:00
EmaMaker
83f0aafba0
give leaves a sprinkle of color
2023-07-30 12:17:51 +02:00
EmaMaker
b0cf413baf
generator: add comments + a bit of refactor
2023-07-30 12:17:48 +02:00
EmaMaker
baa8d14bb3
generator: optimize leaves generation routine with LUT
2023-07-30 12:17:00 +02:00
EmaMaker
381cd698c7
Initial tree generation
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Still very slow because multiple noise evaluations are needed
2023-07-30 12:16:32 +02:00
EmaMaker
9bc5bab3b2
mountain terrain with multiple octaves of noise
2023-07-30 12:13:08 +02:00
EmaMaker
8313ee97bc
Merge pull request 'Use Geometry Shader to generate the Mesh' ( #5 ) from vram-reduce into main
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Reviewed-on: #5
2023-07-19 13:19:18 +02:00
EmaMaker
4fa89fd2f5
gamma correction
2023-07-19 13:06:01 +02:00
EmaMaker
950c43b163
refactor chunk meshing routine
2023-07-19 12:56:55 +02:00
EmaMaker
54c7fa172f
generate mesh from points using geometry shader
2023-07-19 12:42:45 +02:00
EmaMaker
e7fc35ec47
create chunk mesh as cloud of points
2023-07-19 12:42:23 +02:00
EmaMaker
ea036f403c
shader.hpp: add geometry shader support
2023-07-19 12:41:44 +02:00
EmaMaker
bff9e6ad4f
move normal data to own array
2023-07-18 21:18:12 +02:00