EmaMaker
f3d8ffed54
blockpick: skip iteration if block has not changed
2023-10-04 23:37:04 +02:00
EmaMaker
0560fd43c6
print gpu in debug window
2023-10-04 20:58:06 +02:00
EmaMaker
62212a22ab
main: do not terminate imgui, leads to crash
2023-10-04 14:59:31 +02:00
EmaMaker
357f67aac1
chunkmgr: debug info for chunkmgr
2023-10-04 14:59:17 +02:00
EmaMaker
1b4cef8958
Merge pull request 'Refactor Main/Update thread communication' ( #14 ) from multithread-refactor into main
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Reviewed-on: #14
2023-10-04 14:58:07 +02:00
EmaMaker
e4c6eb50f3
Merge branch 'main' into multithread-refactor
2023-10-04 14:55:47 +02:00
EmaMaker
9b5939d256
renderer: do not send empty meshes to the gpu only at creation
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I feel never sending empty meshes to the GPU is the cause of the bug causing floating quads near
chunk borders when a block is placed and then destroyed.
When destroying a block in a chunk, if nearby empty chunk meshes are not updated, the old mesh is
kept, which includes a quad at the border
2023-10-04 14:53:05 +02:00
EmaMaker
8401a3dca7
Merge branch 'main' into multithread-refactor
2023-10-04 14:51:56 +02:00
EmaMaker
255460892d
blockpick control belongs to control, not chunkmgr
2023-10-04 14:41:44 +02:00
EmaMaker
afdd622ec2
refactor message system between main and update threads
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restores blockpicking with new multithread system
2023-10-04 14:35:29 +02:00
EmaMaker
93bc0e7066
renderer: do not send empty meshes to the gpu only at creation
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I feel never sending empty meshes to the GPU is the cause of the bug causing floating quads near
chunk borders when a block is placed and then destroyed.
When destroying a block in a chunk, if nearby empty chunk meshes are not updated, the old mesh is
kept, which includes a quad at the border
2023-10-04 13:57:12 +02:00
EmaMaker
8544620899
Merge pull request 'Refactor Meshing/Rendering communication' ( #13 ) from multithread-refactor into main
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Reviewed-on: #13
2023-10-04 13:52:26 +02:00
EmaMaker
a4f1e5fc1f
Merge branch 'main' into multithread-refactor
2023-10-04 13:51:56 +02:00
EmaMaker
78b65894b7
chunkmesher: compiler flag to not show borders at world limit
2023-10-04 13:35:50 +02:00
EmaMaker
355da726f6
Merge pull request 'Refactor Secondary Threads' ( #12 ) from multithread-refactor into main
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Reviewed-on: #12
2023-10-04 13:32:23 +02:00
EmaMaker
ba95db4678
renderer: also delete meshes of old chunks
2023-10-04 13:24:06 +02:00
EmaMaker
7c82a71dd0
chunk: vram buffers are managed by renderer now
2023-10-04 13:24:06 +02:00
EmaMaker
7786d4f04d
renderer: use ChunkMeshData from rendering thread
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This system decouples the Secondary threads from the Render thread. Once a chunk is meshed, only the mesh data is sent to the rendering thread, which does not use any direct reference to the chunk itself
2023-10-04 13:24:06 +02:00
EmaMaker
1822911845
chunkmesher: use goto for error handling
2023-10-04 13:24:06 +02:00
EmaMaker
d0ddf2256f
move chunkmeshdata into its own file
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And let it be managed by chunkmesher instead of chunkmanager
2023-10-04 13:23:49 +02:00
EmaMaker
88abf21502
multithread: refactor update thread, communication between mesh/gen/upd threads
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- Use parallel_for to iterate over all the stored chunks
- Only push a chunk to a queue if it is not already present, using chunk state bitfield (solves
memory leak, continously adding new elements to a queue)
- Properly delete an element from chunks concurrent_hash_map using accessor, then free the memory
(solves memory leak: not being able to delete old elements and always adding new ones)
Breaks:
- Rendering (will be properly refactored in a future commit)
- Block picking (will be refactored in a future commit)
2023-10-04 13:10:05 +02:00
EmaMaker
f4947d5f70
debugwindow: catch exception to avoid crash when missing parameters
2023-10-04 12:58:00 +02:00
EmaMaker
4e7fadd2b9
chunk: use chunk state to mark presence of chunk in thread communication queues
2023-10-04 12:57:57 +02:00
EmaMaker
d1b151f92f
chunk: typedef for chunk state
2023-10-04 12:57:57 +02:00
EmaMaker
44edf3e53a
Merge pull request 'Misc fixes in preparation for multithreading refactor' ( #10 ) from multithread-refactor into main
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Reviewed-on: #10
2023-10-03 22:55:11 +02:00
EmaMaker
3adb061057
Merge branch 'main' into multithread-refactor
2023-10-03 22:53:42 +02:00
EmaMaker
1a50d1fb84
chunkmgr: span chunk indices in a cube around the player, not a sphere
2023-10-03 22:45:09 +02:00
EmaMaker
60bbc85682
chunk: store index in chunk itself
2023-10-03 22:45:09 +02:00
EmaMaker
490f207e39
chunk/mgr: calculate index belongs to chunk namespace
2023-10-03 22:45:09 +02:00
EmaMaker
c6d00c4200
fix type mismatch in chunk index/coordinates
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typedef an appropriate chunk_index_t and chunk_intcoord_t
2023-10-03 22:45:09 +02:00
EmaMaker
2a57796ed2
move input handling from main into dedicated file
2023-10-03 22:45:09 +02:00
EmaMaker
ca043bac68
threads: allow for proper shutdown
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using `if` instead of `while` avoids the need to wait for the queue to empty to shutdown the thread
2023-10-03 22:44:55 +02:00
EmaMaker
f6f4057109
update player debug variables in main instead of chunkmgr
2023-10-03 22:09:03 +02:00
EmaMaker
353ef37186
renderer: perform frustum culling only if chunk has vertices
2023-10-03 22:08:40 +02:00
EmaMaker
880c634be0
camera: set atomic position at startup
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this avoids the first few chunk update loops recognizing the camera as being positioned at (0,0,0), which in turns avoids wastefully generating chunks out of view at startup
2023-10-03 22:08:40 +02:00
EmaMaker
9ad0485a79
Merge pull request 'Adds HUD elements' ( #9 ) from hud into main
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Reviewed-on: #9
2023-09-20 12:43:59 +02:00
EmaMaker
50bc52a679
debug window: use wireframe from checkbox in rendering
2023-09-20 12:42:05 +02:00
EmaMaker
07068d740a
debug window: use block type from slider in block picking
2023-09-20 12:42:05 +02:00
EmaMaker
52696f2dde
debug window: use crosshair type from slider in shader
2023-09-20 12:42:05 +02:00
EmaMaker
9d2d0c8772
debug window: populate with data
2023-09-20 12:42:05 +02:00
EmaMaker
f526e9b152
create debug window with imgui
2023-09-20 12:42:05 +02:00
EmaMaker
e7c4b2d56b
lib: add dearimgui lib
2023-09-20 12:42:05 +02:00
EmaMaker
a6a419fdff
hud: crosshair with fragment shader
2023-09-20 12:42:05 +02:00
EmaMaker
3f61a6a753
renderer: screenshot by saving render texture to file
2023-09-20 12:37:32 +02:00
EmaMaker
00a4b8e1e2
renderer: properly handle framebuffer resizing
2023-09-20 12:37:32 +02:00
EmaMaker
4b723d58fa
libs: import stb_image_write
2023-09-20 12:37:32 +02:00
EmaMaker
1c0ee1315f
renderer: render scene to a texture
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And then render the texture onto a quad that fills the screen
The screen-filled quad upon which the texture is rendered must never be rendered in wireframe. Rendering in wireframe only makes sense when rendering the world on the texture
2023-09-20 12:37:32 +02:00
EmaMaker
6670f3b41c
shader: make geometry shader not mandatory
2023-09-20 12:37:32 +02:00
EmaMaker
41275486a6
blockpicking: eventually mesh nearby chunks when destroying a block
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this prevents stray floating quads when destroy a block near the chunk border
2023-08-12 08:44:46 +02:00
EmaMaker
3d0d8b7593
chunkmgr: chunk can be meshed if all neighbors are generated
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(Restores seemless chunk borders)
2023-08-08 17:54:20 +02:00